Chapter CHAPTER
Cost: 600 z
You are immune to poisoned.
Cost: 650 z
You are immune to slow.
Cost: 650 z
You gain a +4 bonus to your Initiative modifier (already included).
Cost: 750 z
When you use the Barrage Skill (see Sharpshooter Class, page 205), the MP cost is halved.
Cost: 800 z
When a potion or magisphere created with your Inventory Points restores Hit Points, it restores 5 extra Hit Points.
Cost: 800 z
When a potion or magisphere created with your Inventory Points restores Mind Points, it restores 5 extra Mind Points.
Cost: 900 z
You gain a +1 bonus to Accuracy Checks with daggers.
Cost: 900 z
You have Resistance to dark damage.
Cost: 900 z
When you cast the Soaring Strike spell (see Elementalist Class, page 189), the MP cost is halved.
Cost: 1000 z
Critical successes rolled on Accuracy Checks and Magic Checks for attacks and offensive (rr) spells that include you among their targets do not generate opportunities.