DELICACY EFFECT
- Each of this delicacy’s targets recovers from the (choose one: dazed; enraged; poisoned; shaken; slow; weak) status effect.
- Each of this delicacy’s targets suffers the (choose one: dazed; shaken; slow; weak) status effect.
- Each of this delicacy’s targets recovers 40 Hit Points. This amount increases to 50 if you are level 30 or higher.
- Each of this delicacy’s targets recovers 40 Mind Points. This amount increases to 50 if you are level 30 or higher.
- This delicacy deals 20 (choose one: air; bolt; earth; fire; ice; poison) damage to each of its targets. This amount increases to 30 damage if you are level 30 or higher.
- Until the end of your next turn, every source that deals (choose one: air; bolt; earth; fire; ice; poison) damage deals 5 extra damage to each of this delicacy’s targets.
- Each of this delicacy’s targets cannot perform the Guard action during their next turn.
- Each of this delicacy’s targets cannot perform the Spell action during their next turn.
- Each of this delicacy’s targets cannot perform the Skill action during their next turn.
- Each of this delicacy’s targets gains Resistance to (choose one: air; bolt; earth; fire; ice; poison) damage until the end of your next turn.
- Each of this delicacy’s targets treats their (choose one: Dexterity; Insight; Might; Willpower) as if it were one die size higher (up to a maximum of d12) until the end of your next turn.
- During the next turn of each of this delicacy’s targets, all damage they deal becomes (choose one: air; bolt; earth; fire; ice; poison) and its type cannot change.