ANGELA, THE FIRE MAGE
In today's session, the group is investigating traces of a mysterious
organization that has been stealing rare magic tomes and gathering
"suspicious" ingredients. The Player Characters have managed to locate one of
the group's hideouts, nestled within the blackened and mossy remains of an old
watchtower. Unfortunately, they weren't exactly subtle in their search, and a
nasty surprise awaits them: Angela, one of the organization's founding members
and a capable pyromancer, has been informed of their arrival and will confront
them directly.
This just happened, and the GM asks everyone to give them a few minutes in
order to come up with a suitable battle. There isn't much time, so they try to
be as fast as possible while creating something that provides an interesting
challenge.
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Player Character Level Assessment: First of all, the Game
Master looks at the Player Characters' levels. Two of them are level 10, one
is level 9, and another is level 11. This means the adversaries should range
from level 10 to level 20, on average.
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Angela's Design Parameters: Since Angela acts as the
biggest threat in this situation, it makes sense for her to be level 20.
She's a humanoid creature, which means she can equip items
and gets three starting Skills, and she is considered a minor Villain, which
means she has access to 5 Ultima Points.
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The GM also plans on making her an elite or a champion, but for now she will
be built as a soldier.
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Personality and Traits: Angela is a capable mage with a
strong personality, so she is given the following Traits: ambitious,
arrogant, knowledgeable, and ruthless. She will be easily provoked and stop
at nothing to protect the organization's interests, which includes
destroying all evidence in the hideout if given no other choice.
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Attributes: When it comes to her Attributes, the choice is
easy: a d10 in Willpower, and a d8 in every other Attribute (normally one of
her Attributes should be a d6, but Angela is level 20 and gets to raise one
of her Attributes by one die size).
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Combat Equipment & Attacks: Close combat won't be Angela's
strong suit, but the GM takes into account her humanoid advantages and
equips her with a
(ferula, page 270), a rare
weapon that boosts her Magic Checks. The GM decides to give her another
basic attack that showcases her frequent use of fire magic; this will be a
ranged attack that relies on
【INS + WLP】 and deals 5 fire
damage. The attack is named "flame dart".
Since an adversary level 20 or higher deals 5 extra damage with attacks and
spells, Angela's staff will deal a total of 【HR + 7】 damage and
her flame dart will deal a total of 【HR + 10】 damage, making
her a bit more dangerous.
SAMPLE BOSS DESIGNS