INCREASING YOUR ATTRIBUTES
When you increase one of your four Attributes, keep in mind it might influence
your maximum Hit Points, maximum Mind Points, Defense and Magic Defense:
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Your maximum Hit Points are equal to your total character level + five times
your character’s base Might die size. Your Crisis score is equal to half
your maximum Hit Points, rounded down.
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Your maximum Mind Points are equal to your total character level + five
times your character’s base Willpower die size.
- Your Defense is equal to your current Dexterity die size.
- Your Magic Defense is equal to your current Insight die size.
Note that these numbers may further be modified by your character’s choices of
Class, Skills and equipment.
PUTTING LEVELS IN CHARACTER CLASSES
Just like when you created your character, putting a level in a Class allows
you to acquire one of its Class Skills — either a Skill you don’t have, or one
that you have but may be acquired multiple times (çç).
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Your level in any given Class can never exceed 10. When you bring a Class up
to level 10, you have mastered it: acquire one Heroic Skill of your choice
(see page 232).
Note that this Heroic Skill will be in addition to the Class Skill you
normally acquire by investing the tenth level in that Class.
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If a Skill can be acquired multiple times, it will also indicate how many
times you can acquire it, such as (çç5) for a Skill that can be acquired up
to five times, or (çç10) for a Skill that can be acquired up to ten times.
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If you put a level in a Class you didn’t previously have, you also gain the
free benefits granted by that Class. Mixing and matching a variety of
Classes can be useful — just don’t forget to master some of them!