CHAPTER GUARDIAN FREE BENEFITS

GUARDIAN SKILLS

BODYGUARD

If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.

DEFENSIVE MASTERY (çç5)

As long as you have a shield or a martial armor equipped, all damage you suffer is reduced by 【SL】 (applied before damage Affinities).

DUAL SHIELDBEARER

You may now equip a shield in your main hand slot. As long as you have two shields equipped, you gain the benefits of both items and may treat them as the following combined two-handed melee brawling weapon:

WEAPON ACCURACY DAMAGE
Two Shields 【MIG + MIG】 【HR + 5】 physical
Deals extra damage equal to your 【SL】 in defensive mastery (above).

FORTRESS (çç5)

Permanently increase your maximum Hit Points by 【SL × 3】.

PROTECT

When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.

Optional Quests/Interrogation Points

Equipment Detail: Using what as your armor and/or shield?