Example 2:  Our heroes are searching for a massive dragon across the rocky hills surrounding Ildefort.

They finally track the monster down to a large cavern. At that point, a Player declares she wants to spend 1 Fabula Point to state that the creature is asleep — this will make it easier to get the drop on them.

The dragon is a creature introduced by the Game Master, which means the Player needs permission in order to make a statement about them. The GM is okay with this, but points out that this is no "magical sleep" and that the group will have to make Checks in order to avoid waking up the dragon.

Example 3:  Seven years ago, the warrior-sorceress Daige deserted the imperial army.

Now Daige finds herself back in the imperial capital, leading an infiltration team determined to steal the Soul Crystal from the Empress' clutches.

While gathering information in the streets, Daige and her comrade Valincor realize they are being followed by a city guard: the Player controlling Daige, Hannah, spends 1 Fabula Point and reveals that their pursuer is actually a member of her former unit, Ramis. He was never a fan of imperial cruelties but remained in the army to feed his family. Since the city guard was a character introduced by the Game Master, Hannah needs permission — this is a huge change to the scene, but the GM is intrigued and agrees to it.

From now on, the Game Master will still control Ramis — but the heroes have gained a new and useful contact within the capital. However, Ramis still has a weakness: what will he do if his family is threatened?

There is more than one side to each story.