Few things can make Players excited as finding treasures and rewards: whether retrieved from the depths of a perilous labyrinth or gifted by a grateful sovereign, these allow our heroes to develop new strategies, purchase expensive equipment, or even work on personal Projects and inventions.
There are a few guidelines to follow when you reward Player Characters, regardless of how they obtained it. Strictly speaking, you have to worry about two things:
You can then use the table below to "build" an appropriate reward. The table indicates the average value you should be working with (in zenit), but you can go a bit higher or lower for particularly rich rewards or minor findings; the table also indicates the suggested maximum value of any single item found at a given level range. You will find more information about rare items on the next pages.
| Highest PC Level | Maximum Item Value | 2 PCs | 3 PCs | 4+ PCs |
|---|---|---|---|---|
| 5+ | 500 z | 500 z | 750 z | 1000 z |
| 10+ | 1000 z | 800 z | 1200 z | 1800 z |
| 20+ | 1500 z | 1000 z | 1500 z | 2000 z |
| 30+ | 2000 z | 1600 z | 2400 z | 3200 z |
| 40+ | any | 2000 z | 3000 z | 4000 z |
Example: The average reward for a group of five level 26 characters is 2000 zenit, and no single item should have a value higher than 1500 zenit.
It is generally better to split the reward budget into a variety of weapons, accessories, shields, armors, and valuables; avoid spending all of it on a single powerful item or handing the heroes a huge pile of coins.