DAMAGE AND PROTECTION

Sooner or later, the heroes might want to craft items that give them an edge in battle. The Game Master always has final say on the potency of a given invention but should use the table below as a guideline when establishing it.

Potency Damage / Healing Protection
Minor Not Available One Resistance
Medium Minor Two Resistances
Major Major One Immunity or Two Resistances
Extreme Massive Two Immunities or Three Resistances

To determine the amount of damage or healing granted by an invention, use the values corresponding to the current level of its inventor on the table below.

Level Minor Amount Heavy Amount Massive Amount
5+ 10 30 40
20+ 20 40 60
40+ 30 50 80