The Coral Forest
At low tide, a thick coral forest emerges from the sea, painting the atmosphere with bright hues.
Locations within the Labyrinth
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The coral labyrinth. It’s easy to get lost in this living maze. Finding the exit requires filling an 8 section Clock. Each time they fail, the PCs bump into an unwelcome snag, such as a shoal of marine creatures, sharp poisonous corals or they feel a terrible sense of disorientation (dazed status effect).
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The flooded temple. At the heart of the labyrinth lies an ancient ruin and in its main chamber, inaccessible to humans, is the ancient Horn of Tides. Built by an amphibious people that lived on the coast, the temple is now the lair of a giant moray eel. She isn’t aggressive, but values quiet, so she vehemently urges the PCs to face the Trial of Currents (see below) to recover the artifact… omitting a few details.
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The Trial. At the mercy of thundering currents, the heroes feel bitter memories emerging, but of what kind? Each Player Character that manages to explain how one of their Bonds would have helped on that occasion will slowly be cradled by currents, and led before the Horn. What kind of power does this artifact give?
The Damaged Boat
Stranded on the coast, the unlucky fisherman Orus needs materials protected by dangerous plant creatures to fix his badly damaged boat.
Potential Encounters
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Wood Guardians. If the PCs try to establish contact with the protectors of the forest, they are brought before the sacred tree, a millennia-old magnolia always in bloom. All living creatures in the area protect and worship it, grateful for its gifts. What can be discovered by communicating with the magnolia? What compromise does it offer?
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Violence is not the way. If the PCs try to use force to get wood for the fisherman, or if they try to get rid of the forest creatures, the voice of the sacred tree echoes in their mind, ordering them to stop. What punishment awaits them if they don’t comply?
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The fisherman’s gratitude. If the group returns empty handed, Orus understands the need to respect the local laws and thanks the PCs for their help, showing them the location of a mysterious island that doesn’t appear on any map. If they get the wood, he offers to take them to the island with his own boat. What kind of island is it? Which of the PCs has heard of it? What does it hide?
“Whether it’s an object, a thought or a feeling, cast it in the sea. The waters will keep your secret.”