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Fabula Points
Fabula Points represent the Player Characters’ ability to influence destiny and stem directly from their heroic nature and the hardships they face.
FABULA POINTS AT CHARACTER CREATION
Each newly created character automatically receives 3 Fabula Points; any other Fabula Points must be gained during play.
GAINING FABULA POINTS
There are four main ways a Player Character can gain Fabula Points, plus a fifth optional method:
- If a Player Character has no Fabula Points at the start of a session, they immediately receive 1 Fabula Point.
- Whenever a Player Character rolls a fumble on a Check, they immediately receive 1 Fabula Point.
- Whenever a Villain makes an entrance during a scene — even if it is a Game Master scene, where the Player Characters are not present — each Player Character will immediately receive 1 Fabula Point. For more information on Villains, see page 100.
- Whenever a Player Character is reduced to 0 Hit Points and decides to Surrender, that character immediately receives 2 Fabula Points.
- Whenever a Player Character invokes one of their Bonds or Traits to automatically fail a Check (as per the optional rule on page 47), that character immediately receives 1 Fabula Point.
There is no upper limit to a character’s Fabula Points. In short, you are free to hoard them in preparation for an “important occasion” — however, spending Fabula Points is one of the main ways you will gain Experience Points and increase your level in the game (see page 226).
Thus, saving them up will slow down the growth of the entire group.
FABULA POINTS
Philip Forlenza (Order #)