ENDING A CONFLICT

As with any scene in the game, the Game Master has the right to declare the ending of a conflict. This generally happens when one side has prevailed, when everyone is no longer able to oppose them, or when the participants negotiate some sort of truce.

In the end, remember that conflicts should only be used for high-stake moments and aren't the default resolution method for every tense situation.

TURN-RELATED EFFECTS

Effects that concern themselves with "the start of a character's turn" or "the end of a character's turn" follow a set of specific rules:

If such an effect is somehow used outside a conflict scene (this doesn't happen often, but it's still a possibility), it will last for a few seconds – enough to influence the outcome of a single Check, generally.

Philip Forlenza (Order #)