GAME RULES

CREATING A BOND

Bonds are generally created during resting scenes (page 91), through opportunities, or due to specific Skills. Whenever an effect in the game allows you to "create a Bond", you may add a new Bond to your character sheet and immediately tie a single emotion to it. This means that all Bonds start with a strength of 1.

You can have Bonds towards characters, nations, kingdoms, organizations, and even religions. You cannot have a Bond towards yourself.

STRENGTHENING A BOND OR CHANGING EMOTIONS

You can make your Bonds grow stronger by adding more emotions to them (up to a maximum of three emotions, one per pairing). This is generally done during resting scenes (see page 91), which will also allow you to shift emotions around and adjust them to the more recent developments in your story.

ERASING A BOND

If you already have six Bonds and want to create a new one, you must first erase one of your existing Bonds. You must explain how your feelings and perspective changed.

BONDS ARE STRONGER THAN DEATH

Guidance on Character Development

Do not shy away from complex Bonds: feeling both affection and inferiority towards someone, or hatred and admiration, can and will make your story more memorable.

The best choice is often to let Bonds grow organically, while also reaping the benefits that come from having many high-strength Bonds.

THE ROLE OF BONDS

Philip Forlenza (Order #)