We all have busy lives, and sometimes this means one or more people will be unable to take part in a session.
When this happens, the simplest option is often to reschedule the session for a different date. Just pick another day to meet — in the meantime, you can play another game with whoever is present!
On the other hand, if you are determined to run a session even if one or more participants are absent — and you should do this only if whoever's missing is okay with it — each absent Player chooses one of the following for their character:
I'll join you later. Your character will remain in town (or somewhere safe) and carry on some kind of task. This is a good chance to gather information, purchase items, and work on Projects. Discuss what your character does with the Game Master.
Your character will join the rest of the group at the beginning of the next session; describe how you got there.
I'll be in your care. For this session, your character will be controlled by the rest of the group as a whole (excluding the Game Master). While controlled by the group, your character cannot spend Fabula Points and will automatically surrender if reduced to 0 Hit Points. The Game Master should be cautious when applying consequences to characters belonging to absent Players, and everyone else should do their best to protect them.
Regardless of which option you choose for your character, the following apply:
Your character will not gain Fabula Points while absent from a session.
Your character will gain Experience Points as normal at the end of the session. This might cause your character to level up (see page 226).
As soon as you take part in a session again, you will be able to gain and spend Fabula Points as normal.