STORY HOOKS

When bringing Rocky Desert into play, the GM may use the following points to enrich the story by introducing artifacts, Villains, discoveries, and rewards.

RUST SALT CANYON

An area of canyons filled with sharp rocks and salt crystals. Among sand and stone emerge grooves and metal remains of what seems to be a centuries-old railway, an attempt to connect settlements destroyed by the passing of time.

BURIED LABYRINTH

An obscure enigma is buried under the sand, in the heart of a maze of tunnels and underground roads. Narrow passages, theater to forgotten experiments, spread through the ground. Among flasks and alembics, enigmatic notes preserved in dusty diaries suggest the researchers were working on a device that could reverse the fortunes of the desert’s inhabitants.