A brass bell decorated with a red ribbon.
According to some folk tales, if you help a silkie in danger or show her great respect and admiration, she might offer you a small decorated bell. Ringing it causes a house to appear nearby. It will be rustic, but welcoming and secure, and it’s protected by the silkie herself, in the guise of a tall, stern fairy with sapphire-colored hair.
You can rest here in complete security, but, at the end of the rest, you have to roll 1d6: with a 1 or 2, the silkie makes a peculiar (often bizarre) request of you. If the request isn’t satisfied, this artifact vanishes in a puff of leaves and dew.
A large silver ring with nine keys of dull metal.
This artifact dates back to the time when the Harmonists undertook long journeys across the southern plateau, spending months in service to the animal spirit that, in turn, would reveal their name and give them part of their power. Today, the plateau is an icy waste and the heavy keys that held the spirits’ favor are blackened and inert.
Still, if a group of brave and honest heroes were to follow the pilgrimage’s path, showing their loyalty, that dormant power might be reawakened and the spirits could fight alongside humans once again, in the guise of Arcana that can be summoned by any member of the group (but not by two or more at once).
A circular mirror of oxidized metal.
Found by one of the village’s founders in a very ancient tomb near the ocean, this mirror appears to be made out of an unknown metal which reflects moonlight with great intensity. At night, it allows the user to perform a Ritual as if they had acquired the Verdant Sway Skill (see page 139), without paying the Mind Point cost.
For this Ritual to succeed, the mirror must be oriented to reflect moonlight toward the plant. Sometimes, the reflected light causes vibrations and unpredictable movements in machines and armor. What is its secret?