# Fabula Ultima — Character Sheet

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✦ Identity & Traits
Name
Pronouns
Identity
Theme
Origin
Traits (comma-separated)
⬡ Level & Experience
1 Character Level
Experience Points (XP)
0 XP 10 XP = Level
Zenit (currency)
⊕ Defenses
Initiative Mod
Defense
Magic Defense
◈ Attributes
Dexterity
Base
→
Current
Insight
Base
→
Current
Might
Base
→
Current
Willpower
Base
→
Current
⚠ Status Effects
♥ Hit, Mind & Inventory Points
HP
MIG×5 + Level + Other
/
CRISIS
MP
WLP×5 + Level + Other
/
IP
6 + Other
/
✦ Fabula Points
Current FP
+1 FP if you have none at start of session.
+1 FP when a Villain makes an entrance.
+1 FP when you fumble a Check.
+2 FP if you surrender at zero HP.
Spend 1 FP to invoke a trait: reroll one or both dice.
Spend 1 FP to invoke a bond: add its strength to the result.
Spend 1 FP to alter the story.
⊗ Bonds
⚔ Equipment
Martial Armor
Martial Shields
Martial Melee
Martial Ranged
Accessory
Armor
Main Hand
Off-Hand
◉ Backpack & Notes
✦ Primary Classes (up to 3 levels each)
◎ Other Classes (max 3 non-mastered)
★ Heroic Skills
✦ Arcana & Spells

Name / Notes | MP Cost | Targets | Duration |
--- | --- | --- | --- | ---

⊕ Rituals
Arcanism
Chimerism
Elementalism
Entropism
Ritualism
Spiritism
◈ Local Save

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⊕ JSON File

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