Damage Types
In Fabula Ultima, damage generally falls into one of the following types:
- Physical
- The most common damage, caused by weapons and impacts.
- Air
- Caused by supernatural winds and sky monsters.
- Bolt
- Caused by lightning and electricity.
- Dark
- Caused by undead and life-destroying magic.
- Earth
- Caused by supernatural tremors and earth spirits.
- Fire
- Caused by flames, magma or intense heat.
- Ice
- Caused by very low temperatures and frost magic.
- Light
- Caused by pure and untainted spiritual energy.
- Poison
- Caused by poison, infections and pollution.
Damage Affinities
Some creatures have a particular Affinity towards certain damage types, often
due to their Species — for instance, undead creatures are Vulnerable to light
damage.
Vulnerability
-
If a creature is Vulnerable towards a damage type, they will lose
twice the normal amount of Hit Points.
Resistance
-
If a creature Resists a damage type, they will only lose half the
normal amount of Hit Points.
Immunity
-
If a creature is Immune to a damage type, they will lose no Hit
Points.
Absorption
-
If a creature Absorbs a damage type, they will lose no Hit Points
and will instead recover an amount of Hit Points equal to the damage they
suffered.
Some game effects may cause you to gain a variety of Affinities: if a
character is both Vulnerable and Resistant to a specific type of damage, they
are treated as having no Affinity towards it. Immunity, on the other hand,
always supersedes both Resistance and Vulnerability: finally, Absorption
supersedes all other Affinities.
Damage
Philip Forlenza (Order #)