5. DAMAGE AFFINITIES
Here you can find the creature's Affinity towards each of the nine damage
types in the game, in this order: physical, air, bolt, dark, earth, fire, ice,
light, poison.
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Empty field means the creature has no Affinity regarding
the damage type in question.
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VU means the creature is Vulnerable to the damage type in
question, thus doubling the Hit Point loss.
-
RS means the creature is Resistant to the damage type in
question, thus halving the Hit Point loss.
-
IM means the creature is Immune to the damage type in
question, thus negating the Hit Point loss.
-
AB means the creature Absorbs the damage type in question,
thus recovering Hit Points equal to the damage suffered.
For more information on damage and Affinities, see page 92.
6. BASIC ATTACKS
This section lists the creature's main attacks using the format below:
$ Attack Name w 【Accuracy Check】 w 【Damage Calculation】 type damage.
aa Attack Name w 【Accuracy Check】 w 【Damage Calculation】 type damage.
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$ or aa indicates whether the attack is melee or ranged.
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【Accuracy Check】 indicates which Attributes must be
rolled for the Accuracy Check.
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【Damage Calculation】 indicates how to calculate the
damage dealt by the attack, generally by adding the High Roll and a fixed
value, as well as the type of damage dealt by the attack. Some attacks deal
no damage.
Many attacks have secondary effects or follow special rules, such as targeting
Magic Defense instead of Defense. Secondary effects are listed after the
damage calculation (if any) and only take place if the attack was successful
unless otherwise noted.
Philip Forlenza (Order #)