DESIGNING RARE ARMORS AND SHIELDS
Creating a rare armor or shield is much simpler. Pick one of the items from
the lists on pages 132 to 133 and add a single Quality to it, which will
increase its price by a variable amount, as shown by the table below.
Once again, feel free to come up with new and unique special abilities for
rare armors and shields, using these as a reference.
QUALITY
Defensive Qualities
-
Antistatus +500 z: You are immune to a single status
effect.
-
Resistance +700 z: You have Resistance to a single damage
type (not physical damage).
-
Dual Resistance +1000 z: You have Resistance to two damage
types (not physical damage).
-
Swordbreaker +1000 z: You have Resistance to physical
damage.
-
Immunity +1500 z: You have Immunity to a single damage type
(not physical damage).
-
Perfect Health +2000 z: You are immune to all status
effects.
Enhancement Qualities
-
Initiative Up +500 z: You gain a +4 bonus to your
Initiative modifier.
-
Accuracy Up +1000 z: You gain a +1 bonus to your Accuracy
Checks.
-
Magic Up +1000 z: You gain a +1 bonus to your Magic Checks.
-
Vitality Up +1000 z: When you recover HP, you recover 5
extra HP.
-
Healing Up +1500 z: Spells you cast that whose effects
restore Hit Points will restore 5 extra Hit Points.
-
Spell Up +2000 z: Spells you cast deal 5 extra damage.
-
Weapon Up +2000 z: Your attacks with (choose one: melee,
ranged) weapons deal 5 extra damage.
Philip Forlenza (Order #)