Requirements: You must have mastered the Entropist Class.
You learn the ultimate Entropist spell: Comet.
You rip open a large portal to the Cosmos, calling down astral debris from the gaping void. Choose one option: one creature you can see suffers 60 damage; or you choose any number of creatures you can see, and each of them suffers 40 damage. These amounts increase by 5 if you are level 20 or higher, or by 10 if you are level 40 or higher.
Damage dealt by this spell has no type (thus being unaffected by damage Affinities).
Requirements: You must have mastered the Tinkerer Class.
When you spend Inventory Points, you spend 1 less Inventory Point (minimum 1).
Requirements: You must have mastered the Orator Class.
During a conflict scene, you may use an action and choose a soldier-rank
creature that can hear and understand you (the Game Master must tell you who
is a valid target). If that creature is shaken or in Crisis, you may spend an
amount of Mind Points equal to
【20 + half that creature's level】 to have them peacefully leave
the conflict.
Describe how you convince them to desist.
Permanently increase your maximum Hit Points by 10. The amount of additional HP increases to 20 if you are level 40 or higher.
Permanently increase your maximum Inventory Points by 4.
Philip Forlenza (Order #)