ARCANIST FREE BENEFITS
Permanently increase your maximum Mind Points by 5.
ARCANIST SKILLS
ARCANE CIRCLE (çç4)
After you willingly dismiss an Arcanum on your turn during a conflict (see
next page), if that Arcanum had not been summoned during this same turn and
you have an arcane weapon equipped, you may immediately perform the Spell
action for free. The spell you cast this way must have a total Mind Point cost
of [SL × 5] or lower (you must still pay the spell's MP cost).
ARCANE REGENERATION (çç2)
When you summon an Arcanum, you immediately recover [SL × 5] Hit
Points.
BIND AND SUMMON
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You may bind Arcana to your soul and summon them later. The Game Master will
tell you the details of each binding process when you first encounter the
Arcanum in question.
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You may use an action and spend 40 Mind Points to summon an Arcanum you have
bound: the details of this process are explained on the next page.
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If you take this Skill at character creation, you begin play with one
Arcanum of your choice already bound to you, chosen from the list on the
next pages. Other than that, you may only obtain new Arcana through
exploration and story progression.
EMERGENCY ARCANUM (çç6)
As long as you are in Crisis, the cost for summoning your Arcana is reduced by
[SL × 5] Mind Points.
RITUAL ARCANISM
You may perform Rituals of the Arcanism discipline, as long as their effects
fall within the domains of one or more Arcana you have bound (see next pages).
Arcanism Rituals use [WLP + WLP] for the Magic Check.
Related Questions
- Where do your powers come from? Are they a gift from your bloodline?
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Have you ever communicated with an Arcanum, or are they silent and distant?
- Do people see you as mysterious, powerful, or otherworldly?
- Are there many practicing your art, or are you the exception?
"Some fates are not easily avoided."
— Philip Forlenza (Order #)