World Creation Tables
Feel free to use the tables on these pages whenever you're running short on
ideas during world creation.
Magic and Technology (roll a d20 or choose)
Below are 20 potential concepts for magic and technology that can influence
your setting:
- 1. Magitech disturbs the natural balance.
-
2. Those who can wield magic carry a unique brand on their
bodies.
- 3. Magic is inherited through bloodline.
- 4. The advent of magic is very recent.
-
5. The Ancients lived in harmony with magical creatures.
-
6. All magic in the world comes from a single sacred
location.
-
7. The world is kept together by some ancient and powerful
magic.
- 8. Technology is an offense to the gods.
-
9. The world is a science-fiction dystopia where magic is
experimented on.
- 10. Magic is a gift from the gods.
- 11. Magic comes from another dimension.
-
12. There are parts of the world where no people are born
who can use magic.
- 13. Airships revolutionized travel and war.
- 14. Magic is largely a forbidden art.
-
15. Spellcasters are trained in academies and then hired by
nobles.
-
16. Steam engines are commonplace and great golems join
armies in battle.
- 17. In the past, the world was almost destroyed.
- 18. Magic was taught by dragons.
-
19. Monsters are born from the restless souls of the dead.
- 20. Magic comes from ancient crystals.
All these options can be applied to the entire world or to a specific
nation or region. For instance, steam engines might be a common sight in one
continent and reviled as heresy by a neighbouring country, or magic might be
an ancient art in one region and a recent discovery somewhere else.
Kingdoms and Nations (roll a d8 or choose)
Use these concepts to define the political structure of your setting:
- 1. Empire
- 2. Kingdom
- 3. Villages
- 4. City-state
- 5. Union
- 6. Holy Kingdom
- 7. Tribes
- 8. Protectorate
Philip Forlenza (Order #)