Sooner or later, the heroes might want to craft items that give them an edge in battle. The Game Master always has final say on the potency of a given invention but should use the table below as a guideline when establishing it.
| Potency | Damage / Healing | Protection |
|---|---|---|
| Minor | Not Available | One Resistance |
| Medium | Minor | Two Resistances |
| Major | Major | One Immunity or Two Resistances |
| Extreme | Massive | Two Immunities or Three Resistances |
To determine the amount of damage or healing granted by an invention, use the values corresponding to the current level of its inventor on the table below.
| Level | Minor Amount | Heavy Amount | Massive Amount |
|---|---|---|---|
| 5+ | 10 | 30 | 40 |
| 20+ | 20 | 40 | 60 |
| 40+ | 30 | 50 | 80 |
Philip Forlenza (Order #)