Hit Points and Mind Points

In Fabula Ultima, a character’s general well-being is represented by two parameters: Hit Points and Mind Points. If you are familiar with video games, you will no doubt have encountered similar terms — but in this game, they work a bit differently than what you might be used to.

HIT POINTS

Abbreviated as HP, this number indicates a character’s vital energy, fighting spirit, and general body health, as well as their ability to take a beating and withstand physical pain and fatigue. You should not see Hit Points as a measure of a character's physical integrity, however — losing them does not directly translate into wounds or severe physical harm.

One could describe Hit Points as a “shield” that protects characters from suffering that final blow that would knock them out of a fight. Bruises, cuts, and burns are all ways to portray this in the game fiction — the moment HP gets to 0, however, is when we see the antagonist's blade find an opening and tear through the hero's armor.

HP States

HIT POINTS AND MIND POINTS