World Creation Tables
Feel free to use the tables on these pages whenever you're running short on ideas during world creation.
Magic and Technology (roll a d20 or choose)
Below are 20 potential concepts for magic and technology that can influence your setting:
- 1. Magitech disturbs the natural balance.
- 2. Those who can wield magic carry a unique brand on their bodies.
- 3. Magic is inherited through bloodline.
- 4. The advent of magic is very recent.
- 5. The Ancients lived in harmony with magical creatures.
- 6. All magic in the world comes from a single sacred location.
- 7. The world is kept together by some ancient and powerful magic.
- 8. Technology is an offense to the gods.
- 9. The world is a science-fiction dystopia where magic is experimented on.
- 10. Magic is a gift from the gods.
- 11. Magic comes from another dimension.
- 12. There are parts of the world where no people are born who can use magic.
- 13. Airships revolutionized travel and war.
- 14. Magic is largely a forbidden art.
- 15. Spellcasters are trained in academies and then hired by nobles.
- 16. Steam engines are commonplace and great golems join armies in battle.
- 17. In the past, the world was almost destroyed.
- 18. Magic was taught by dragons.
- 19. Monsters are born from the restless souls of the dead.
- 20. Magic comes from ancient crystals.
All these options can be applied to the entire world or to a specific nation or region. For instance, steam engines might be a common sight in one continent and reviled as heresy by a neighbouring country, or magic might be an ancient art in one region and a recent discovery somewhere else.
Kingdoms and Nations (roll a d8 or choose)
Use these concepts to define the political structure of your setting:
- 1. Empire
- 2. Kingdom
- 3. Villages
- 4. City-state
- 5. Union
- 6. Holy Kingdom
- 7. Tribes
- 8. Protectorate
Philip Forlenza (Order #)