ANTAGONISTS

Chapter: On a Smaller Scale

One recurring element of natural fantasy campaigns is that they limit themselves to a rather small space and time frame: pretty often, a natural fantasy Villain might renounce their goal or be permanently defeated after just one or two confrontations.

From this point of view, the number of Ultima Points available to these Villains might become a problem: a Villain might have 5 or 6 Ultima Points left when their story has reached a satisfying conclusion in terms of narrative. This problem might present itself in any short campaign, but the usual pace of natural fantasy games makes it more noticeable.

Here is some advice to offset it:


Subverting The Premises

Natural fantasy campaigns offer excellent chances to subvert many conventions of the JRPG genre and design Villains who are essentially invincible if battle against them is approached as usual (for example, the Heart of Eldgren on page 205).

Examples of Subversion:

“You humans have a habit of considering cruel what is merely equitable. For years you stole my children, and now I shall steal yours.”
Note: The following text appears separated from the main narrative content.