A character may spend an action to perform an offensive maneuver using one of the weapons they have available.
Use the formula indicated by the weapon you are attacking with. The Difficulty Level is equal to the target’s Defense score.
A fumble indicates an automatic failure and a critical success means you hit your target regardless of their Defense. They also generate opportunities.
The Game Master may apply situational modifiers (+2 or -2) to your Accuracy Check based on especially favorable or hindering circumstances.
You deal damage based on the formula indicated by the weapon you attacked with. This will generally be a sum of your Accuracy Check's High Roll and a fixed value based on the weapon's power.
For a list of common weapons, see page 132.
The target loses a number of Hit Points equal to the damage you dealt. This may be modified by their Affinity with the damage type (page 92):