Whenever your character gains a level, that level will be put in one of the fifteen Classes available in this book: either to develop an already obtained Class or start a new one. Each Class grants a variety of Skills and abilities, and you choose which ones you want to invest in — even if you and another hero share some Class choices, your characters will end up being very different in how they are built and played.
Some Class Skills can be taken multiple times, becoming stronger or more flexible whenever you do so. When the same Skill is taken multiple times, its Skill Level — abbreviated as 【SL】 — will also increase. For instance, if you take the Guardian's Fortress Skill twice (see page 197), its 【SL】 will be equal to 2.
If you want to take a look at the various Classes and their Skills, you can find them starting on page 176.
A character's Attributes are an abstract representation of their training and aptitudes in four different fields:
Each Attribute is represented by a die size, ranging from a six-sided die (d6) up to a powerful twelve-sided die (d12). Some effects will temporarily alter your Attribute die sizes: this is known as the current Attribute die size, while your default size is called the base Attribute die size.
Philip Forlenza (Order #)