A huge rock formation awakened by earth spirits. It may lay motionless for centuries, then suddenly rise and sow destruction.
Typical Traits: destructive, irritable, massive, rocky.
DEF +0 | M.DEF +0 | AA VU bb | RSa EE IM f i l bb IM
Opportunity: Each target performs one fewer action on their next turn (to a minimum of 0 actions).
While elementals aren't too common as bosses, they make for great minions. Using pairs of "opposing" elementals, such as fire and ice, makes it so that the group must vary their strategy and attacks — because what hurts one elemental will heal the other, and vice versa.
Philip Forlenza (Order #)