This final chapter details a variety of NPCs that the Game Master may use as reference when designing adversaries during the first 20 levels of the game, but further supplements will add even more — in the meantime, make sure to experiment with the rules for NPC design (page 302) and come up with unique adversaries!
This chapter features a section for each NPC Species, in alphabetical order: beasts, constructs, demons, elementals, humanoids, monsters, plants, and undead.
Within each section, NPCS are listed based on their level, from lowest to highest, in five-levels increments — level 5, level 10, level 15, level 20, and so on.
All NPCS listed in this chapter are soldiers (not elites or champions).
If you want to know more about an NPC's profile, perform an 【INS + INS】 Open Check — during a conflict scene, the Study action is what you're looking for.
The Game Master will reveal the corresponding amount of information:
The Game Master may apply a +2 bonus or -2 penalty for creatures that are especially common or hard to find. Once you perform the check, that is what you know — the same character cannot retry the Check, regardless of if they encounter a different NPC that would feature the same profile. However, you can still study different aspects of the creature (such as desires and motivations); if the NPC changes profile, perhaps through a transformation or a change of phase, they can be studied again.
Philip Forlenza (Order #)