If you are the Game Master, here's how you should approach the game:
Make sure to read the Introduction — hey, you’re already doing that! — learn the Game Rules and familiarize yourself with the World Creation, Group Creation, and Character Creation processes in the Press Start chapter. You should also pay special attention to the Game Master chapter and learn how to consult the Bestiary.
To play the game you will need pencils, erasers, a world sheet for your game world and a variable amount of map sheets, depending on the size of your setting — you will likely only need one at the beginning, and then print some more as the heroes explore the world. You will also need one or more sets of polyhedral dice (d6, d8, d10, d12, and d20).
Learn the rules of the game and apply them as they are written. If you think one or more elements should be altered, discuss the matter with everyone else. Only change those elements if the entire group has agreed on how to do so.
Assist the Players during World Creation (page 148), Group Creation (page 152), and Character Creation (page 154). Use this time to ask lots of questions: what are the core themes of each protagonist? What experiences tie them together? Do they have a common enemy? Take note of everything — all of this will come back to help you create engaging situations during gameplay.
Regardless of the game world you have created together, it falls upon your shoulders to populate it with fantastic locations, dangerous monsters, and powerful antagonists. Stay true to the Eight Pillars and make sure you build on each Player Character’s personal themes and motivations. Whenever you think a Player Character might know about a place or event, ask the corresponding Player for creative input.
Philip Forlenza (Order #)