GAME MASTER GUIDE
CHAPTER ORATOR
Orators are assumed to draw attention. Maybe they look good, maybe they’re naturally charismatic, or maybe there’s some other reason — you should ask the Player.
- Words are powerful. They can save people just as much as they can bring ruin. Never forget to show an Orator the consequences of their threats and promises, and remember that some will be envious or wary of their charm and popularity.
- When an Orator uses Condemn, ask them what they say. If their argument is especially strong or weak, apply a situational modifier to their Check (+2 if they have some leverage, -2 if they're in over their head).
- Unexpected Ally is a powerful Skill, but it's no "mind control". If the character abuses the target's loyalty and trust, the benefit will quickly be lost. Make it clear to the Orator if they're asking too much of their newfound ally.
CHAPTER ROGUE
Whatever ideals spur a Rogue into action can often be twisted and manipulated. It is dreadfully easy for a rebel to turn into an oppressor, and the heroes of the past were often treated like criminals during their own time.
- Most people will be wary of helping a Rogue, especially if they belong to a criminal guild or organization. Discuss these details of the setting with your Rogue Player — perhaps they have their very own secret language and hideouts!
- The Rogue’s Soul Steal Skill allows them to gain precious items that embody the essence of their adversaries. Said items should tell a story about the creature they originated from: for instance, a particularly spiteful and envious adversary might have a flesh eater sword (see page 278) as its soul treasure, since it represents how their sentiments are gnawing at their very spirit. On the other hand, a ruthless person that only cares about wealth might harbor a cold yet valuable diamond.
Remember that items acquired this way are in addition to normal game rewards (page 264). Because of this, the group will inevitably gain access to more options and wealth than normal — but that’s part of what makes a Rogue special. Don’t be afraid to give the Player Characters some new toys!
"Goddess of Law? How fitting! As a thief, I'll defend my right to disobey until the very end!"
— Philip Forlenza (Order #)