Rewards

Few things can make Players excited as finding treasures and rewards: whether retrieved from the depths of a perilous labyrinth or gifted by a grateful sovereign, these allow our heroes to develop new strategies, purchase expensive equipment, or even work on personal projects and inventions.

Handling Out Rewards

There are a few guidelines to follow when you reward Player Characters, regardless of how they obtained it. Strictly speaking, you have to worry about two things:

You can then use the table below to "build" an appropriate reward. The table indicates the average value you should be working with (in zenit), but you can go a bit higher or lower for particularly rich rewards or minor findings; the table also indicates the suggested maximum value of any single item found at a given level range.

You will find more information about rare items on the next pages.

Highest PC Level Maximum Item Value Average Reward
2 PCs 3 PCs 4+ PCs
5+ 500 z 500 z 750 z
10+ 1000 z 800 z 1200 z
20+ 1500 z 1000 z 1500 z
30+ 2000 z 1600 z 2400 z
40+ any 2000 z

Example: The average reward for a group of five level 26 characters is 2000 zenit, and no single item should have a value higher than 1500 zenit.

It is generally better to split the reward budget into a variety of weapons, accessories, shields, armors, and valuables; avoid spending all of it on a single powerful item or handing the heroes a huge pile of coins.

Philip Forlenza (Order #)