CHAPTER 9: TYPICAL FEATURES
The typical Sunny Bay should include at least one of these features:
- A hidden beach, quite romantic, too.
- An underwater cave where mysterious plants grow.
- A cliff with an old lighthouse.
- A dangerous island that can be reached only under special conditions.
POSITION
Locations like the Sunny Bay are often used at the start of the adventure. It might be a place where the people of the protagonists’ village gather and celebrate, or the stage for the first scenes of the campaign, perhaps during a test of courage when something goes horribly wrong, causing the PCs to work together for the first time.
THE VILLAIN'S PLANS
Usually, a place such as Lowtide is of no consequence to the Villains, but it might provide the perfect opportunity to meet with an accomplice or kidnap some isolated and unaware individual. Over the course of the campaign, a Villain might land here or make the beach their lair, preventing the locals from entering, or turning it into a tourist trap, without any regard for the environment and the creatures that live here.
POSSIBLE QUESTIONS FOR THE GROUP
- One of you was born on the island. What are your childhood memories? Why did you leave? What is your relationship with the locals?
- Once a year, on a special occasion, there is a traditional festival on the island. What is its meaning? What does it pay homage to?
- What does the low tide reveal at night? Why does this phenomenon happen only with the half-moon?
- What other kinds of creatures live on the island? What distinguishes their abodes? What kind of relationship do they have with humans?
- An ancient building lies undisturbed among the vegetation. What kind of structure is it? What was its function?
[Document Reference: Page 51] | [ ]