# SAMPLE NATURAL FANTASY RARE WEAPONS

Ladle Cost: 500 z | Attributes: (DEX + INS) (HR + 8) physical

Classification: Thrown • One-handed • Ranged

Description: If you have acquired the *Made with Love* Skill (see page 149), treat your Skill Level in it as if it were increased by 1 (up to a maximum of SL 4).

Camera Obscura Cost: 600 z | Attributes: (INS + INS) (HR + 6) dark

Classification: Arcane • Two-handed • Melee

- Special Rule: When you obtain a result of 13 or higher in a Check made to examine the profile of one or more enemies that you can see, if you have acquired the *Spell Mimic Skill* (see Core Rulebook, page 183), you can choose one of those enemies. If the chosen enemy knows one or more spells you may learn one of them as a Chimerist spell.

Memorialis W Cost: 700 z | Attributes: (DEX + MIG) +1 (HR + 12) physical

Classification: Spear • Two-handed • Melee

Description: When you use the *Ripples* Skill (see page 155), you recover 5 Mind Points.

Blazing Fan Cost: 800 z | Attributes: (DEX + MIG) +1 (HR + 6) fire

Classification: Brawling • One-handed • Melee

Description: Your invocations that target two or more creatures deal extra damage equal to your Skill Level in *Linked Invocations* (see page 155).

Derringer Cost: 800 z | Attributes: (DEX + INS) +1 (HR + 8) physical

Classification: Firearm • One-handed • Ranged

Description: The first attack you perform with this weapon during each scene deals 5 extra damage. Also, despite being based on the pistol’s profile, this isn’t considered a martial (W) weapon.

Bronze Libra Cost: 900 z | Attributes: (INS + INS) (HR + 6) earth

Classification: Arcane • Two-handed • Melee

Description: After you perform a Magic Check, if the value of one die is a multiple of the value of the other, you regain Inventory Points equal to (half your Skill Level in *Winds of Trade* (see page 159)).

Giant Fork W Cost: 1000 z | Attributes: (DEX + MIG) (HR + 16) physical

Classification: Spear • Two-handed • Melee

Description: When you use this weapon with the *Knife and Fork* Skill (see page 149), you may add the High Roll to the attack’s damage (you don’t have to treat it as being equal to 0).

(This entry appears to be a catalog identifier rather than an actual weapon profile, therefore only the name is styled as a main heading.)