# Protagonists

This chapter is dedicated to the creation and growth of natural fantasy Player Characters – to take full advantage of its contents you have to pair it with the Press Start chapter of the Core Rulebook (from page 145 onward). All options contained here are designed to be compatible with those presented in other official Fabula Ultima Atlases. When deciding which additional mechanics to include in your Fabula Ultima campaigns, the whole group should consider what fits the narrative context and the needs of all who participate – take good care of your play experience!

This chapter contains two main sections:

## Natural Fantasy Heroes

Here you will find tips and suggestions for Players who are about to create a character and play in a natural fantasy campaign, including several examples of PCs that make use of the natural fantasy rules and options presented in the following pages.

## New Options

Here you will find new rules and mechanics designed for natural fantasy PCs but compatible with any Fabula Ultima campaign:

- Custom weapons. New rules to create unique and ingenious weapons.
- Natural Fantasy Quirks. New natural-fantasy-style mechanics that enrich and add depth to your characters.
- Camp Activities. A new optional rule to add mechanical depth to resting scenes.
- New Classes. Four new Classes focused on processes of growth and discovery: the prudent Floralist, the surprising Gourmet, the harmonious Invoker, and the dependable Merchant.
- New Heroic Skills. Twenty-one new Heroic Skills that augment the options found within the Core Rulebook and provide power-ups and support for the new Classes introduced in this Atlas.

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