## Selling Items

Provided you can find someone willing to buy it, an item will sell for roughly half its original price. This amount may be modified by the item’s quality and condition: none will want the rusted, mud-caked axes picked up in the old tunnels.

The Game Master always has final say on whether you are able to sell a given item and how many zenit you can make from it; sometimes it will also be possible to barter or carry out duties in exchange for goods.

## Artifacts

Player Characters will sometimes come into possession of incredibly powerful magic items, known as artifacts (see page 288). Given their nature, artifacts should never be purchased or sold: no amount of riches can do them justice. Entire kingdoms could go to war for a chance to obtain them.

## Services and Transports

Prices and availability for animals, vehicles, lodging, and such may vary depending on your game world. The following lists are meant to be a guideline for the Game Master when establishing prices.

When it comes to transports, the list includes generic entries for mounts, cars, vessels, airships and such. Each transport can carry a certain number of passengers and increases the distance you can cover within a single travel day.

- Terrestrial transports can only travel on land.
- Aquatic transports can travel on water surfaces.
- Submarine transports can travel above and underwater.
- Flying transports can travel in the skies.
- If you purchase a vehicle hauled by animals, their cost is included in its price.
- There is no need to keep track of animal fodder or fuel.
- Mounts acquired this way have no stats and will not fight. If you want to ride a creature into battle, take a look at the Wayfarer's Skill Faithful Companion (page 217).