# BESTIARY

This final chapter details a variety of NPCs that the Game Master may use as reference when designing adversaries during the first 20 levels of the game, but further supplements will add even more — in the meantime, make sure to experiment with the rules for NPC design (page 302) and come up with unique adversaries!

## SPECIES AND LEVELS

This chapter features a section for each NPC Species, in alphabetical order: beasts, constructs, demons, elementals, humanoids, monsters, plants, and undead.

Within each section, NPCS are listed based on their level, from lowest to highest, in five-levels increments — level 5, level 10, level 15, level 20, and so on.

All NPCS listed in this chapter are soldiers (not elites or champions).

## STUDYING A NON-PLAYER CHARACTER

If you want to know more about an NPC's profile, perform an 【INS + INS】 Open Check — during a conflict scene, the Study action is what you're looking for.

The Game Master will reveal the corresponding amount of information:

- Result 10+: The NPC's Rank, Species, maximum HP, and maximum MP.
- Result 13+: All the above, plus Traits, Attributes, Defense, Magic Defense, Affinities.
- Result 16+: All the above, plus basic attacks and spells.

The Game Master may apply a +2 bonus or -2 penalty for creatures that are especially common or hard to find. Once you perform the check, that is what you know — the same character cannot retry the Check, regardless of if they encounter a different NPC that would feature the same profile. However, you can still study different aspects of the creature (such as desires and motivations); if the NPC changes profile, perhaps through a transformation or a change of phase, they can be studied again.