## TINKERER

Technology can be powerful and terrifying. Build situations related to the dangers of ruthless and unethical progress and challenge the Tinkerer to prove why their view of science is different.

- Tinkerers excel at crafting inventions and are an amazing Class for the more creative Players. Be ready to work with your Tinkerer when coming up with inventions, and work with them to establish unique Inventory Items available in your world!
- Tinkerer are very flexible: they have access to all damage types and can provide excellent support with healing items. Remember this when designing battles.

## WAYFARER

- Given how frequent discoveries can become if your group includes a Wayfarer with the Treasure Hunter and/or Well-traveled Skills, it may be a good idea to prepare a quick list of interesting discoveries that may come useful in a pinch.
- When short on ideas, turn to the Wayfarer Player and ask them to tell you more about the local area, the terrain, and the creatures that live there. Then, build on their answers during the session!
- The Faithful Companion Skill is a powerful option that brings a whole new character into the party. Design the creature together with the Player, and don't be afraid to adjust its stats along the way if you see that it's too underwhelming or if it outshines the rest of the party. The best companions are those that support the group!

## WEAPONMASTER

In times of war, capable warriors are an asset. In times of peace, they are a threat. The feats of a Weaponmaster will surely earn them respect... and attract trouble.

- Consider introducing a rival Weaponmaster in the campaign — a recurring foe with their own beliefs and peculiar combat style.
- Most Weaponmasters learned from an exceptional mentor. Creating this figure in collaboration with the Player and giving them a role in the story, as an ally or an unexpected antagonist, can add depth to the character.