# THE WORLD

## Chapter 9: Typical Features

The typical Central City should include at least one of these features:

- A school or academy that explores new disciplines.
- An enterprising but arrogant middle class.
- Traces of a past culture that very few talk about.
- A merchant quarter, the true hub of all major trade routes.

## Chapter 9: Position

A location like Eisenstadt often represents a transformative moment in the campaign. Here, the protagonists might find incomplete answers to some questions, meet new allies, and, perhaps, buy some brand new equipment and a flying or seaworthy transport.

The Central City is also a great opportunity to introduce new threats and start the second half of the campaign.

## Chapter 9: The Villains’ Plans

Eisenstadt is the largest city in the region, distinguished by its high technological level, easy access to numerous resources, and an ambitious and individualistic society: fertile ground for a Villain. This kind of location tends to present strictly humanoid antagonists, such as greedy merchants, callous industrialists, and alchemists or inventors willing to accept daunting risks in the name of progress.

## Possible Questions for the Group

These questions are designed to prompt roleplaying encounters and build tension:

- Which one of you has been to Eisenstadt before, and why? Has it changed much compared to your memories?
- The city is large and noisy. Which one of you feels lost? Who has that enthusiastic shine in their eyes?
- What is the most melancholic thing you saw crossing the hills around the city? Which of you knows the story of the people who lived there?
- Which of your friends do you expect to meet here?
- Did one of you attend the Alchemists’ College? Did any of the scholars there leave an impression? Why?
- What can you buy in this place?