# PROTAGONISTS

## WELLSPRINGS AND INVOCATIONS

### Earth Wellspring

(Damage Type: Earth)

- Geo Blast: You deal 20 earth damage to the target.
- Geo Hex: Until the start of your next turn, the target suffers 5 extra damage from all sources that deal air and ice damage.
- Growth: The target recovers 30 Hit Points.
- Quicksand: You deal 10 earth damage to the target, and they suffer slow.

### Fire Wellspring

(Damage Type: Fire)

- Pyro Blast: You deal 20 fire damage to the target.
- Pyro Hex: Until the start of your next turn, the target suffers 5 extra damage from all sources that deal earth and ice damage.
- Burst: You deal 10 fire damage to the target, and they suffer shaken.
- Smoke: The target loses 20 Mind Points and also suffers weak.

### Lightning Wellspring

(Damage Type: Bolt)

- Electro Blast: You deal 20 bolt damage to the target.
- Electro Hex: Until the start of your next turn, the target suffers 5 extra damage from all sources that deal earth and fire damage.
- Static: You deal 10 bolt damage to the target, and they suffer slow.
- Thunder: The target loses 20 Mind Points and also suffers dazed.

### Water Wellspring

(Damage Type: Ice)

- Hydro Blast: You deal 20 ice damage to the target.
- Hydro Hex: Until the start of your next turn, the target suffers 5 extra damage from all sources that deal air and bolt damage.
- Chill: The target loses 20 Mind Points and also suffers shaken.
- Frostbite: You deal 10 ice damage to the target, and they suffer weak.