# PROLOGUES

Now that you have built your world together, chosen the focus of your group and created a cast of heroes, it is time for you to begin play!

The early part of your first session will be dedicated to a prologue — a few scenes that introduce the protagonists and tells us where their story begins. It is also a great moment to answer some of the questions posed by your Class and group choices.

Once you get past the prologue, your adventures are supposed to evolve in a natural way: the Player Characters choose objectives and make choices, and the Game Master presents obstacles and challenges for them to overcome while also populating the world with new creatures and characters. When you sit down to play for the first time it's easy to be unsure of where to begin. To help, there is a list of tables that generate some context for a starting scene appropriate to your group choice.

## THE QUESTIONS

You will notice that each entry on the prologue tables lists a few questions designed to help you paint the initial scene. Said questions can be answered by anyone at the table — whoever has a cool idea should simply go ahead and suggest it. Once you have built the starting premise together, you can all slip into your roles — each Player takes control of their character, and the Game Master takes control of the rest of the game world.

### Optional Rule: Starting Bonds

Sometimes it will make sense for a Player Character to already have strong feelings towards someone else — perhaps they hate the Avalonian Empire or are loyal to their family. If you use this optional rule, each Player Character begins play with one Bond (with a single emotion).

- This optional rule is excellent for shorter campaigns since these generally give you less time to build Bonds between characters;
- it is also perfect for groups in which two or more heroes already know each other, share some form of rivalry, or belong to opposite factions — this is the kind of dramatic relationships you want to see in play!

OPTIONAL: STARTING BONDS