## Mummy

Level: 20 w UNDEAD

Preserved through ancient rituals, these shambling horrors are devoid of any will save for the original commands they received.

Typical Traits: cursed, eternally loyal, flammable, silent.

### Stats

- DEX d6
- INS d8
- MIG d10
- WLP d10
- HP 90 w 45
- MP 70
- Init. 7

### Defense

DEF +0 M.DEF +0 ' aa VU b aa IM E ff VU i ll VU bb IM

#### Basic Attacks

- Grave Claw w 【MIG + WLP】 +5 w 【HR + 10】 earth damage. Each target hit by this attack suffers slow; if a target is already slow, they become Vulnerable to all damage types until they recover from the slow status effect.

#### Special Rules

- Ancient Curse w When reduced to 0 HP , the mummy crumbles to dust and utters a powerful curse: all living creatures present on the scene suffer shaken and weak.
- Empty Mind w The mummy is immune to dazed, enraged, and shaken.
- Undead w The mummy is immune to poisoned and HP recovery may harm it (page 305).

## SHACKLED SOUL

Level: 20 w UNDEAD

Spirits whose tormented existence made it impossible to find peace in the afterlife sometimes transform into powerful ghosts.

Typical Traits: anguished, cursed, ethereal, vengeful.

### Stats

- DEX d12
- INS d8
- MIG d6
- WLP d8
- HP 70 w 35
- MP 70
- Init. 10

### Defense

DEF +0 M.DEF +0 '' IM aa VU b aa IM EE RS ff VU ii RS ll VU bb IM

#### Basic Attacks

- Fury Claw w 【DEX + WLP】 +5 w 【HR + 10】 dark damage and the target suffers enraged.

#### Spells

- Ghastly Wail rr w 【INS + WLP】 +5 w 10 MP w One creature w Instantaneous. The target suffers 【HR + 20】 ice damage and suffers shaken.

#### Special Rules

- Undead w The shackled soul is immune to poisoned and HP recovery may harm them (page 305).