### Hinder

You force an opponent into a disadvantageous position. This may represent a variety of actions: a feint, a diversion, or even a stinging remark.

Once you have described your approach, you perform a Check against your target, with a fixed Difficulty Level of 10 — the Game Master will determine the relevant Attributes based on your description.

Example: Princess Camilla has challenged the Death Knight Brandon to a duel. She circles the imposing warrior and attempts to put the light of the sun behind her, hoping to dazzle him — the Game Master calls for a `DEX + INS` Check.

- If your Check succeeds, you inflict one of the following status effects upon the loser: dazed, shaken, slow, or weak. Your choice.

For more information on status effects, see page 94.

Back to the example above: Camilla gets a critical success and decides to inflict slow on the Death Knight. She also generated an opportunity — which she immediately spends to send Brandon's sword flying from his hand.

### Inventory

You produce an item from your inventory and immediately use that item as part of the same action: you might give a potion to one of your allies or slip them a refreshing balm during a tense negotiation, for instance.

- If the item you want to use requires you to be close to the target and something or someone bars your way, the Game Master may ask for a Check.
- If you use an item whose effects include a free attack against one or more targets, you perform this free attack as part of the Inventory action.

The rules for Inventory Points are explained on page 104.

Note that you can perform this action even if you have items equipped in both hands.