# Creature Profile Guide

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## d 1. NAME, LEVEL AND SPECIES

At the top of the creature profile, you will find the creature's name, their level (ranging from a minimum of 5 to a maximum of 60), and finally their Species.

## d 2. DESCRIPTION AND TYPICAL TRAITS

Each profile features a short description of the creature, followed by a list of typical (but not universal) Traits for that type of creature. The Game Master should always consider these Traits when portraying the creature or adjudicating the consequences of actions — a peaceful creature is more likely to listen to reason than an aggressive one, for instance.

Villains can also spend Ultima Points to invoke Traits and reroll dice (page 101).

## d 3. ATTRIBUTES

This line provides you with the creature's main and secondary statistics:

- Dexterity (DEX), Insight (INS), Might (MIG) and Willpower (WLP) are all listed using the creature's base die size. Status effects and various abilities may temporarily influence these die sizes.
- HP indicates the creature's maximum Hit Points, followed by their Crisis score.
- MP indicates the creature's maximum Mind Points.
- Init. indicates the creature's Initiative score. This calculation already takes all relevant bonuses and penalties into account, such as those from armor or Skills.

## d 4. DEFENSES

This section lists the creature's defensive statistics:

- Defense (DEF) may be listed as a fixed number (if the creature is wearing martial armor) or as a bonus to be added to their current Dexterity die size.
- Magic Defense (M.DEF) is always listed as a bonus to be added to the creature's current Insight die size.

These scores already take into account any benefits granted by shields and Skills.