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# Camp Activities

Camp Activities are an optional rule designed to give greater spotlight to resting scenes (see Core Rulebook, page 91) and provide more options in addition to just increasing or modifying Bonds. While they have been created with a natural fantasy tone in mind, they can be used in any campaign.

Using this rule will not make Player Characters especially more powerful than normal, but surely offers an improvement in flexibility.

## Choosing Camp Activities

If you use this optional rule, each Player Character gains access to two different Camp Activities, chosen during character creation from the list in the following pages.

- Make sure to avoid redundant Camp Activities within the same group.
- Choose Activities that fit your Player Character’s concept and Identity.

## Using Camp Activities

When Player Characters play a resting scene (be while inside a settlement or in the wilderness), each Player Character who takes part in it may perform one among the Camp Activities they have access to, describing it and applying its benefits to the chosen target.

It should be noted that each character may choose how to employ the resting scene, independently from everyone else.

Example: Brandon, Martha, and Ylua pause to rest in the city, spending 20 zenit each. They decide to play a resting scene inside the tavern; Brandon Sleeps Soundly to gain an additional action in the future, while Martha prepares a Double Portion for Ylua, who is often the target of the party’s healing spells. Seeing Martha’s kindness, Ylua decides to use this scene to Gather a few useful ingredients for the cook... hoping not to get into any trouble!
Whether they perform a Camp Activity or not, characters may still use the resting scene to adjust their Bonds (see Core Rulebook, page 91).

## Camp Activities