# HIT POINTS, MIND POINTS, AND INVENTORY POINTS

These pools of points represent three different "resources" available to a character:

- Hit Points (HP): Represent a character's ability to withstand pain and fatigue.
- Mind Points (MP): Represent a character's focus and concentration.
- Inventory Points (IP): Are an abstract resource that characters can spend to create consumable items "on the spot", such as potions and antidotes.

## DEFENSE AND MAGIC DEFENSE

These two parameters are mostly used during conflicts:

- Defense: Represents a character's ability to avoid being hit. It may represent dodging blows (typically for characters with high Dexterity) as well as absorbing and deflecting them through a clever use of shield and armor.
- Magic Defense: Represents a character's ability to anticipate and resist offensive spells and similar magical attacks. It is mostly based on Insight.

## INITIATIVE MODIFIER

This number indicates the character's ability to act quickly in a conflict scene.

## EQUIPMENT AND BACKPACK

A character can equip a variety of items: weapons, shields, armor, and even powerful magical accessories. Everything that cannot be equipped — such as a second suit of armor or a different shield — will be stored in your backpack.

Consumables and single-use items such as potions and elixirs, on the other hand, are represented by your Inventory Points.

## ZENIT

Zenit is the common currency used in the worlds of Fabula Ultima.

> The hopes and fears of this land now rest on your shoulders. Ready or not, this is your fate.