- Who taught you to channel the reality-bending powers of the Cosmos?
- What do you know of the Cosmos? Are they the end of reality, or a new beginning?
- What does your magic look like?
- Are there many practicing your art, or are you the exception?

## ENTROPIST FREE BENEFITS

- Permanently increase your maximum Mind Points by 5.
- You may perform Rituals whose effects fall within the Ritualism discipline.

## ENTROPIST SKILLS

### ABSORB MP (✦5)

After you suffer damage, you may immediately recover 【SL × 2】 Mind Points.

### ENTROPIC MAGIC (✦10)

Each time you acquire this Skill, learn one Entropist spell (see next two pages).

Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic Check.

### LUCKY SEVEN

You have a lucky number; at the beginning of each session, that number is 7. Once per scene after you perform a Check, you may replace the value shown on one of the dice you rolled with your lucky number (even if this would give an impossible Result, such as a value of 7 on a d6). If you do, the replaced value becomes your new lucky number.

### RITUAL ENTROPISM

You may perform Rituals whose effects fall within the Entropism discipline. Entropism Rituals use 【INS + WLP】 for the Magic Check.

### STOLEN TIME (✦4)

During a conflict, you may use an action to interfere with the flow of time by spending up to 【SL × 5】 Mind Points. For every 5 Mind Points you spend this way, choose one option:

- One creature you can see suffers slow;
- One creature you can see recovers from slow;
- One creature you can see may immediately perform the Equipment action for free;
- Choose one ally you can see who has yet to take a turn during this round: that ally may take their turn immediately after yours during this round.

Note: Each option can only be chosen once per use of this Skill.