# CHAPTER

44GAME MASTER

## WHAT TO DO IF YOU MESSED UP

If you realize an item is much stronger than you had anticipated, do not worry. Resist the temptation to take the item away from the group; you should also avoid simply making the item useless by creating situations in which it never makes a difference. Instead, talk with the Players and explain what you did wrong, then adjust the effects of the item together.

With this optional rule, Player Characters may pay a blacksmith or artisan to add a Quality to armor, shields, or weapons that doesn't have one, or to replace an item's Quality with a different one (remember, an item can only have one Quality).

The Player selects a Quality from the default list for that item type as long as the cost modifier associated with that ability is +1000 zenit or lower. Then, the character must spend an amount of zenit equal to twice the cost modifier associated with the chosen ability: once this is done, the process generally takes one day per item. Multiple characters may of course pool their money together to purchase the more expensive abilities.

Example: T o replace a weapon's current Quality with Multi (page 269), you must spend 2000 zenit. To replace it with Resistance, you must spend 1400 zenit.

The default list of weapon abilities can be found on page 269, while the default list of armor and shield abilities can be found on page 280.

If a Player Character acquires the Upgrade Heroic Skill (page 237), they will gain access to this optional rule by default.

## OPTIONAL: BUYING QUALITIES