## MAGITECH

Also: Engineering, Golemcraft, Robotics.

This invention type grants a variety of different benefits.

### MAGITECH OVERRIDE (Basic)

You may use an action and spend 10 Mind Points to perform an Opposed [INS + INS] Check against a nearby soldier-rank construct you can see (the Game Master must tell you who is a valid target). If you succeed, you gain control of the creature until the end of the scene (the Game Master gives you its profile). You may only control one construct at any given time, but may set it free whenever you want; the construct is also set free as soon as it is harmed by you or by one of your allies. Once free, the construct is again in control of its actions and might turn against you.

### MAGICANNON (Advanced)

You may perform the Inventory action and spend 3 Inventory Points to create a firearm weapon known as a magicannon (see below). The magicannon will crumble to pieces as soon as you use create a new magicannon. When you create a magicannon, choose the type of damage it deals (air, bolt, earth, fire, ice, or physical).

#### WEAPON STATS

- ACCURACY: MAGICANNON [DEX + INS] +1
- DAMAGE: [HR + 10]
- TYPE: Two-handed, Ranged, No Quality.

### MAGISPHERES (Superior)

You develop three magisphere prototypes; each of them can replicate a spell chosen from the following lists: Elementalist, Entropist and Spiritist. The spells you choose may come from the same list or different lists.

You also develop two more prototypes upon reaching level 20, and another two upon reaching level 40 (the same applies if you already reached those levels).

You may perform the Inventory action and spend 2 Inventory Points to create a magisphere and immediately perform the Spell action for free, casting one of the spells you have developed a prototype for. The spell follows the normal rules (including MP costs and Magic Checks) and the magisphere is destroyed upon use.