## SHARPSHOOTER

- As one of the more combat-oriented Classes in the game, a Sharpshooter is relatively straightforward: they do one thing, and they do it well. When designing battles for your group, create situations in which their abilities can shine - flying enemies, in particular, are the bane of melee combatants.
- If the Sharpshooter has spent some time in the army, build on that. Talk with the Player and discuss warfare, battles, and historical events - they will probably know the names of a few different generals and military leaders.

## SPIRITIST

- If people realize a Spiritist is among them, they may grow wary or even frightened: after all, Spiritism can influence the mind and emotions. This can be a truly dreadful ability... think what it could do in the hands of a Villain.
- If a Spiritist makes frequent use of Ritual Spiritism to alter the feelings, thoughts, and emotions of people, there’s a good chance someone will get angry; make sure the character is faced with the consequences of their manipulations.
- Spiritists manipulate soul energy in its purest form, and this power is strongly tied with the concepts of life and death. If you have a Spiritist in your group, you should spend some time exploring these themes.
- Is the Spiritist part of a church or similar organization? Do they believe their powers come from a deity? And if yes, what does this entity ask of them in return?
- Spiritists can help the group quickly recover from damage and status effects. Keep this in mind when creating challenging situations.
- Given how reliably their spells can deal light damage, Spiritists excel against undead adversaries. Remember this when designing battles!