1. NAME, LEVEL, AND SPECIES:

   At the top of the creature profile, you will find the creature's name, their level (ranging from a minimum of 5 to a maximum of 60), and finally their Species.

2. DESCRIPTION AND TYPICAL TRAITS:

   Each profile features a short description of the creature, followed by a list of typical (but not universal) Traits for that type of creature. The Game Master should always consider these Traits when portraying the creature or adjudicating the consequences of actions — a peaceful creature is more likely to listen to reason than an aggressive one, for instance.

   Villains can also spend Ultima Points to invoke Traits and reroll dice (page 101).

3. ATTRIBUTES

   This line provides you with the creature's main and secondary statistics:

   - Dexterity (DEX), Insight (INS), Might (MIG) and Willpower (WLP) are all listed using the creature's base die size. Status effects and various abilities may temporarily influence these die sizes
   - HP indicates the creature's maximum Hit Points, followed by their Crisis score.
   - MP indicates the creature's maximum Mind Points.
   - Init. indicates the creature's Initiative score. This calculation already takes all relevant bonuses and penalties into account, such as those from armor or Skills.
4. DEFENSES:

   This section lists the creature's defensive statistics:

   - Defense (DEF) may be listed as a fixed number (if the creature is wearing martial armor) or as a bonus to be added to their current Dexterity die size.
   - Magic Defense (M.DEF) is always listed as a bonus to be added to the creature's current Insight die size.

   These scores already take into account any benefits granted by shields and Skills.