## HOPE

Requirements: You must have mastered the Spiritist Class.

MP: 40 | Target: Special | Duration: Instantaneous

You rekindle the flames of courage and hope within a defeated hero. Choose a Player Character who surrendered but is still present on the scene: that Player Character immediately regains consciousness and recovers an amount of Hit Points equal to their Crisis score. Note that this spell will not undo the consequences of the character's surrender and is of no use if the character left the scene as part of their surrender — such as if they were captured and dragged away, or if they were trapped in a parallel dimension, and so on.

A Player Character may only be affected by this spell once per scene; if a character is brought back into the conflict by this spell and is subsequently reduced to 0 Hit Points again, they must sacrifice themselves or surrender as per the normal rules (including a new consequence and 2 more Fabula Points if they surrender).

## MATHEMAGIC

Requirements: You must have mastered the Loremaster Class.

When you cast a spell with a target of "One creature", you may double the spell's total MP cost. If you do, choose an Attribute (Dexterity, Insight, Might, or Willpower) and a die size (d6, d8, d10 or d12). The spell now targets all creatures present on the scene whose current Attribute die size matches your choice, regardless of whether they are friends or foes (you might even end up targeting yourself). The effects of the spell are fully applied to every target.

If the spell is an offensive spell, it follows the normal rules: you perform a single Magic Check and confront it with the Magic Defense of each target to determine who is hit by the spell.