# ALCHEMY

Also: Chemistry, Bombs, Mutations.

You may perform the Inventory action to rapidly craft a potion with powerful but somewhat unpredictable effects. When you do so, choose one type of mix among those you have unlocked (basic, advanced or superior) and spend the appropriate amount of Inventory Points.

Mix | IP Cost | Description
--- | --- | ---
Basic | 3 | Roll two d20s and assign one to target and one to effect.
Advanced | 4 | Roll three d20s and assign one to target and one to effect.
Superior | 5 | Roll four d20s and assign one to target and one to effect.

When you create a mix, roll the amount of twenty-sided dice indicated by that mix, then assign one of those rolls to the target table (below) and one to the effect table (on the right). Discard all remaining dice, then describe the effects of the mix!

Example: You spend 5 Inventory Points for a superior mix and roll four twenty-sided dice. You roll 3, 14, 9 and 4. You might assign 14 to target and 9 to effect to grant yourself and all allies Resistance to air and fire; or you could go on the offensive and assign 9 to target and 4 to effect to deal bolt damage to a single enemy; or even assign 9 to target and 14 to effect to inflict four status effects on that foe!

Whatever your choice, the two dice you don't assign will be discarded.

The two effects marked with "Any" on the effect table are always available and can be chosen if none of the available effects appeal to you.

## TARGET

Die | The potion affects...
--- | ---
1-6 | ... you or one ally you can see that is present on the scene.
7-11 | ... one enemy you can see that is present on the scene.
12-16 | ... you and every ally present on the scene.
17-20 | ... every enemy present on the scene.