## NPC SPELLS

When you give a Non-Player Character one of these spells, rename it and tweak its effects to suit your needs — most spells are already customizable, allowing you to choose between status effects or damage types: you make this choice when designing your NPC.

For instance, you might give a creature Cursed Breath from the list below, choose ice damage and the slow status effect and rename it to Frozen Spear.

SPELL | MP | TARGET | DURATION
--- | --- | --- | ---
Area Status | 20 | Special Instantaneous Choose any number of creatures you can see: each of them suffers (choose one: dazed, shaken, slow, weak). |
Breath | 5 | One creature Instantaneous The target suffers 【HR + 10】 (choose type) damage. |
Curse | 5 | One creature Instantaneous The target suffers (choose one: dazed, shaken, slow, weak). |
Curse XL | 10 | One creature Instantaneous The target suffers (choose two: dazed, shaken, slow, weak). |
Cursed Breath | 10 | One creature Instantaneous The target suffers 【HR + 15】 (choose type) damage and suffers (choose one: dazed, shaken, slow, weak). |
Devastation | 30 | Special Instantaneous Choose any number of creatures you can see: each of them suffers 30 (choose type) damage. You may only cast this spell once per turn. |

Note: This spell should only be given to champion and elite creatures level 30 or higher, and said creatures can only cast this spell during their last turn in the round.