## CHAPTER

### Enhancement Qualities (continued)

Accuracy Up 1000 z
  You gain a +1 bonus to your Accuracy Checks.
Magic Up 1000 z
  You gain a +1 bonus to your Magic Checks.
Vitality Up 1000 z
  Whenever you recover Hit Points, you recover 5 extra Hit Points.
Healing Up 1500 z
  Spells you cast whose effect restores Hit Points will restore 5 extra Hit Points.
Spell Up 2000 z
  Spells you cast deal 5 extra damage.
Weapon Up 2000 z
  Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage.

### SAMPLE ACCESSORIES

Explorer's Belt 500 z
  You gain a +4 bonus to your Initiative modifier.
Gloves, Elegant 500 z
  You are immune to dazed.
Gloves, Rough 500 z
  You are immune to weak.
Gloves, Silky 500 z
  You are immune to slow.
Gloves, Warm 500 z
  You are immune to shaken.
Rookie's Boots 600 z
  When you roll a fumble, if you have less than 10 Experience Points, you may immediately gain 1 Experience Point.