- Did you learn your craft from someone? What is your relationship with them?
- What have you lost in the pursuit of progress and innovation?
- Is your craft something revolutionary, or is it an established field of work?
- When an item or effect is created through your abilities, what does it look like?

## TINKERER FREE BENEFITS

- Permanently increase your maximum Inventory Points by 2.
- You may initiate Projects.

## TINKERER SKILLS

### EMERGENCY ITEM

Once per conflict scene, if you are in Crisis, you may perform an additional action on your turn. This action must be the Inventory action.

### GADGETS (✦5)

- When you first acquire this Skill, choose a gadget type: alchemy, infusions or magitech (see next four pages). You gain its basic benefits.
- Whenever you take this Skill again, choose one option: you gain the basic benefits of a new gadget type; or you gain the advanced benefits of a gadget type whose basic benefits you already obtained; or you gain the superior benefits of a gadget type whose advanced benefits you already obtained.

### POTION RAIN (✦2)

When you create a potion that restores a single creature's HP and/or MP, you may have it affect up to 【SL】 additional creatures. If you do, the potion only restores half the normal amount of HP and MP to each creature.

### SECRET FORMULA (✦5)

- When you create a potion or magisphere whose effects restore HP and/or MP, each restored amount is increased by 【SL × 5】.
- When you create an elemental shard, potion or magisphere that deals damage, that item deals 【SL】 extra damage.

### VISIONARY (✦5)

When you work on a Project, up to 【SL × 100】 zenit of material costs are automatically paid; additionally, you generate an additional 【SL】 progress every day. If multiple characters with this Skill work on the same Project, the effects will be cumulative.