> Legends tell of a sword capable of striking fear in the hearts of Dragons and Wyrms.

## WEAPONS

Weapons are divided into ten Categories: arcane, bow, brawling, dagger, firearm, flail, heavy, spear, sword, and thrown.

Each weapon entry uses the format below and contains a variety of information:

Weapon | Cost | Accuracy | Damage
--- | --- | --- | ---
Rapier (E) | 200 z | 【DEX + INS】 +1 | 【HR + 6】 physical
One-handed - Melee - No Quality.

- The weapon’s name, and whether it is a martial weapon (E).
- The weapon’s cost in zenit.
- The Attributes and formula used for Accuracy Checks when performing attacks with the weapon.
- The formula used to calculate damage dealt by the weapon, and the type of damage it deals — generally physical, but rare weapons might deal special types of damage such as fire or dark. Remember that HR stands for High Roll — the highest of the two dice you rolled during the Accuracy Check.
- Whether the weapon requires one hand or two hands; if you can equip the weapon in one hand slot, you can use your other hand slot to equip another one-handed weapon or a shield.
- Whether it is a melee weapon or a ranged weapon.
- Any special abilities the item bestows while equipped.

You do not have to keep track of ammunition for ranged weapons: once you purchase the item, you're simply assumed to have enough on your person to fight with.

For a list of all the basic weapons available in the game, see the next page.

### A NOTE ON UNARMED STRIKES

Among the various weapons available in the game, one is the unarmed strike (see next page). These are the character's empty hands, and while they do count as one-handed weapons, they are automatically "equipped" whenever a hand slot is empty. Basically, an empty hand slot also counts as an unarmed strike.