### THE ARROGANT

This Villain is driven by ego: craving power, money and/or knowledge, they never stop to consider the destructive consequences of their actions and see the world as something to examine, dissect, exploit, and optimize.

Examples:

- an adventurer willing to commit any kind of atrocity to collect valuable trophies;
- a pioneer ready to destroy the ecosystem to build roads and railways.

### THE PROTECTOR

This Villain wants to protect one community at the detriment of another. They believe they are doing what is necessary and, if defeated, might even become an ally.

Examples:

- a warrior looking for an ancient weapon that will let him impose a truce between clans;
- a huntress who wants to exterminate every predator in the continent.

### THE OUTSIDER

Either supernatural or artificial, this antagonist follows a personal and unfathomable logic. They rarely speak, and when they do it muddies the waters even more, or they quote events, rules or information completely unknown to the characters.

Examples:

- a demon or ghost coming to reclaim a tribute in accordance with a forgotten tradition;
- an artificial intelligence reawakened in the wrong age.

### THE CATASTROPHE

This Villain could be a monster, a beast, an elemental phenomenon, a disease, or even an expanding ecosystem (see next page). They are the incarnation of a looming disaster and there is no chance for parlay.

Examples:

- a scourge created by a cyclical curse;
- an infection that corrupts animals and plants, turning them into abominations;
- a wandering volcano close to erupting.