## DISCOVERIES

Discoveries don’t happen that often, so the Game Master should make sure each and every one of them is unique and useful.

- The entrance to an ancient ruin: is it guarded? What treasures are hidden here?
- A merchant caravan or a group of helpful creatures.
- A secluded village or safe haven unknown to most.
- A precious item or piece of information.

Remember that a discovery is always a good thing: even if it’s a dangerous location, the reward it conceals should more than make up for it.

> The first airship pilot, Oona Sabine, vanished during a flight over the Whisperwoods.