# Damage Types

In Fabula Ultima, damage generally falls into one of the following types:

Physical
  The most common damage, caused by weapons and impacts.
Air
  Caused by supernatural winds and sky monsters.
Bolt
  Caused by lightning and electricity.
Dark
  Caused by undead and life-destroying magic.
Earth
  Caused by supernatural tremors and earth spirits.
Fire
  Caused by flames, magma or intense heat.
Ice
  Caused by very low temperatures and frost magic.
Light
  Caused by pure and untainted spiritual energy.
Poison
  Caused by poison, infections and pollution.

## Damage Affinities

Some creatures have a particular Affinity towards certain damage types, often due to their Species — for instance, undead creatures are Vulnerable to light damage.

### Vulnerability

- If a creature is Vulnerable towards a damage type, they will lose twice the normal amount of Hit Points.

### Resistance

- If a creature Resists a damage type, they will only lose half the normal amount of Hit Points.

### Immunity

- If a creature is Immune to a damage type, they will lose no Hit Points.

### Absorption

- If a creature Absorbs a damage type, they will lose no Hit Points and will instead recover an amount of Hit Points equal to the damage they suffered.

Some game effects may cause you to gain a variety of Affinities: if a character is both Vulnerable and Resistant to a specific type of damage, they are treated as having no Affinity towards it. Immunity, on the other hand, always supersedes both Resistance and Vulnerability: finally, Absorption supersedes all other Affinities.

## Damage