## Objective

You use this action when you want to make progress towards one of your goals within the conflict — either one you had established at the start of the scene, or one you just realized you want to achieve. You might make an attempt at negotiation, sneak past a group of guards, begin work on a magical Ritual, grab a target and try to immobilize them, pull a lever to activate a mechanism, and so on.

1. Describe what you want to accomplish and how you intend to approach it.

   Needless to say, you can only pursue a goal if you have a reasonable way to achieve it — the Game Master has final say on which actions can be performed, but should do their best to allow a variety of different approaches.

2. Since Objective gets you closer to what you want to achieve within the conflict, it will always require a Check.

   - If your goal is opposed by another participant in the conflict scene, the Check will be an Opposed Check against them. Even if multiple participants can oppose you, only one of them will perform the Check — this should be the most capable among your adversaries.
   - Otherwise, it will be an Attribute Check.

3. If your goal is simple enough—such as leaping past a chasm or climbing a rope—you will likely accomplish it with a single successful Check.

4. Most of the time, your goal will be complex enough to involve the use of a Clock — especially if achieving it brings you closer to winning the conflict.

5. If your Check is successful, you alter the Clock in your favor — which, based on the Clock in question, means filling or erasing a certain number of sections, as previously explained on page 53:

   - One section for succeeding.
   - An additional section for beating the Difficulty Level or the opponent's roll by three (3) or more, or two additional sections for beating it by six (6) or more.