## SKELETAL MAGE

Often acting as a necromancer’s lieutenants, these animated corpses are gifted with nefarious intellect and can channel dark magic.

Typical Traits: ambitious, clever, knowledgeable, ruthless.

### Stats

- DEX d6
- INS d8
- MIG d8
- WLP d10
- HP 60 w 30 MP 70 Init. 5

DEF +2 M.DEF +4

a b aa IM EE VU ff RS ii RS ll VU bb IM

### Equipment:

staff, sage robe.

### Basic Attacks

Staff w 【WLP + WLP】 +1 w 【HR + 6】 physical damage and the mage recovers 5 MP.

### Spells

Umbra rr w 【INS + WLP】 +1 w 10 × T MP w Up to three creatures w Instantaneous. Each target suffers 【HR + 15】 dark damage. Opportunity: Each target suffers shaken.

### Special Rules

- Undead w The skeletal mage is immune to poisoned and HP recovery may harm them (page 305).

## SKELETAL SOLDIER

Usually found guarding ancient ruins or serving a necromancer, these creatures are ruthless and capable combatants.

Typical Traits: cruel, mindless, murderous, silent.

### Stats

- DEX d8
- INS d8
- MIG d10
- WLP d6
- HP 70 w 35 MP 40 Init. 6

DEF 12 M.DEF +0

aa VU b aa IM EE VU f i ll VU bb IM

### Equipment:

bronze sword, bronze shield, brigandine.

### Basic Attacks

Bronze Sword w 【DEX + MIG】 +5 w 【HR + 11】 physical damage.

### Special Rules

- Empty Mind w The skeletal soldier is immune to dazed, enraged, and shaken.
- Undead w The skeletal soldier is immune to poisoned and HP recovery may harm it (page 305).