### KEEP THEM OUT

While facing off against a powerful necromancer, the heroes are swarmed by hordes of zombies, making the battle much more dangerous. If only they could get a couple of rounds without new undead arriving on the scene!

This is a minor goal and the Clock has 4 sections. Possible actions would be...

- Use【 DEX + MIG】 to quickly barricade a door to the room.
- If capable of casting light-type spells, use【 INS + WLP】 to keep the undead at bay.
- Use【 MIG + MIG】 to physically block the zombies and push them back.

Most of the above Checks will be performed against the zombies, but the necromancer might oppose the second approach with some magic of his own.

### STOP THE RITUAL

This time, the heroes aren't pursuing a goal of their own — instead, they are trying to stop a powerful witch from reaching the conclusion of a dangerous Ritual, and all this while fighting against the witch's summoned beasts.

This is a resolutive goal for the witch, and the Clock has 10 sections. This time, the Player Characters' goal is to prevent the Clock from filling while they battle the witch.

Possible actions would be...

- Use【 DEX + INS】 to line up a shot with an elemental bow or pistol and disrupt the flow of soul energy.
- If capable of casting spells, use【 INS + WLP】 to manipulate the magic of the Ritual.
- Use【 DEX + MIG】 to pick up one of the witch's minions and fling it towards her or inside the magic circle, causing a distraction.
- Use【 MIG + WLP】 to appear dangerous enough that the witch will momentarily have you, and not the Ritual, as her top priority!

Most of these Checks will be made directly against the witch, although the third approach might instead be made against the minion; the witch herself is so powerful that her Clock automatically fills by 1 section at the end of each round — and she can also choose to Objective on her turn to speed things up.