# Game Master Report

Now comes the fun part: Skills. Since Angela is level 20 and her Species is humanoid, she will start with a total of five Skills because she is being built as a soldier. If she is made an elite or a champion, she'll get a few more.

First, Angela is a mage and that needs to be taken care of. The GM gives her the Spellcaster Skill. When a character takes that Skill, they can either learn two spells, or learn one spell and increase their maximum MP by 10. The GM takes the Spellcaster Skill twice and gives Angela three spells, plus a slight bump to her Mind Points.

But which spells should be chosen? She's a pyromancer and a dark mage, so she should get something from Elementalist and Entropist — Drain Vigor and Ignis feel appropriate. When it comes to her third spell, the GM goes with Flare. The idea is that the heroes will feel threatened by Angela, and a damage spell like this will surely leave an impression. All three spells also deal 5 extra damage due to Angela being level 20.

There are three Skills available, so the GM keeps it simple and takes Damage Resistances against dark and fire damage, then Special Attack twice, making her "flame dart" target Magic Defense instead of Defense and inflict weak.