## DANGERS

Characters should generally be able to overcome a danger through a series of Checks or a conflict scene.

## Examples of Dangers

- An area plagued by extreme weather conditions, such as sandstorms or bitter cold.
- A polluted swamp filled with toxic miasma and ravenous undead.
- A ferocious and territorial monster, or a group of hostile creatures.
- A sudden, unfortunate encounter with a rival or antagonist.
- The risk of losing an important item.

If you need to determine damage dealt by a danger, use the table below:

Level | Minor Damage | Heavy Damage | Massive Damage
--- | --- | --- | ---
5+ | 10 | 30 | 40
20+ | 20 | 40 | 60
40+ | 30 | 50 | 80

Status effects are another good consequence for dangers: for instance, the polluted swamp mentioned above might inflict poisoned.

### UPDATING THE WORLD MAP

While playing, the Game Master is free to add new landmarks, settlements and similar features to the map sheet whenever they feel appropriate. This usually happens when the group encounters a new point of interest or dangerous area, or when they learn about it from someone.

Players can also add new features and locations to the map by spending a Fabula Point to add a new story element, as explained on page 98.