## SAMPLE GOAL CLOCKS

While the explanation for the Objective action on page 72 should give a pretty good idea of how it should be used, below are examples of creative strategies that can be used during conflicts.

When adjudicating whether the active character is performing an Attribute Check against a set Difficulty Level or an Opposed Check against another character that is present on the scene, remember that there is no limit to how many times a character may oppose a Objective action within the same round.

A single defender with high Attributes can still prove challenging even when severely outnumbered.

### BRING IT DOWN

While fighting against a winged dragon, the heroes decide to work together to keep it permanently on the ground and within reach of melee weapons.

This is a major goal since it will make the battle much easier but will not end it by itself. The Clock should probably have 6 sections. Possible actions would be...

- Use【 DEX + WLP】 to bravely taunt and lure the dragon near the ground, striking when it's nearby. You will surely gain a +2 bonus if you are carrying something the dragon desires!
- If armed with a ranged weapon, use【 DEX + INS】 to aim at a wing and wound the muscles governing its movements.
- Use【 INS + WLP】 to help your group retreat towards a narrow canyon where the dragon will have trouble maneuvering.
- If the dragon is temporarily within reach, such as after someone attempted the first approach on this list, use【 MIG + MIG】 to wrestle it and pin it down! Most of these Checks will be performed against the dragon's own Checks, but the Game Master might also decide that the second approach must be made against the dragon's Defense score.

Most of these Checks will be performed against the dragon's own Checks, but the Game Master might also decide that the second approach must be made against the dragon's Defense score.