# 44GAME MASTER

CHAPTER

## CREATING AN ELITE

Elite creatures count as two soldiers of the same level.

If you want to turn a soldier into an elite, do the following:

- Hit Points: Double the creature's maximum Hit Points.
- Skills: The creature gains one Skill of your choice. This may be an NPC Skill (see page 306) or a Skill taken from a character Class.
- Turns: During conflict scenes, an elite performs two turns per round.
- Initiative: The creature increases their Initiative score by 2 points.

## CREATING A CHAMPION

Champion creatures can replace any number of soldiers of the same level.

If you want to turn a soldier into a champion, do the following:

- Hit Points: Multiply the creature's maximum Hit Points by the number of soldiers they are replacing.
- Mind Points: Double the creature's maximum Mind Points.
- Skills: The creature gains a number of additional Skills of your choice equal to the number of soldiers replaced. These may be NPC Skills (see page 306) or Skills taken from a character Class.
- Turns: During conflict scenes, a champion performs a number of turns per round equal to the number of soldiers they are replacing.
- Initiative: The creature increases their Initiative score by 1 point for every soldier they are replacing.

Remember that while elites and champions can perform more than one turn per round, they must still do so while alternating with the Player Characters — that is, they will not perform back-to-back turns if at least one Player Character has yet to act during the round.

## Story Snippet

The Petrified Woods are the Great Behemoth's hunting grounds.

And yet, some who encountered it were strangely spared.