## Entropist Spells (Cont.)

Name | Cost | Targets | Duration
--- | --- | --- | ---
Gamble | Up to 20 | Special | Scene

You summon a vortex of chaotic energy. Roll your current Willpower die once for every 10 Mind Points spent while casting this spell, then keep the single die you prefer: the number on that die determines the effects of this spell.

- 1) You lose half of your current Hit Points and half of your current Mind Points.
- 2-3) Each creature present on the scene, including yourself, suffers poisoned.
- 4-6) Each creature present on the scene, including yourself, suffers slow.
- 7-8) Choose up to three creatures you can see: each of them recovers 50 Hit Points and also recovers from all status effects.
- 9+) Choose any number of creatures you can see: each of them suffers 30 damage. The damage type is determined randomly by rolling a d6: 1. air 2. bolt 3. dark 4. earth 5. fire 6. poison

Mirror | 10 | One creature | Scene
You twist the laws of magic. Until this spell ends, if an offensive (r) spell is cast on the target, the creature who cast that offensive spell will be targeted in their stead (any other targets of the offensive spell will be targeted as normal). Once that happens, this spell ends.
Omega | 20 | One creature | Instantaneous
You invoke doom on your foe, turning strength into frailty. The target loses an amount of Hit Points equal to【 20 + half the target's level】
Stop | 10 | One creature | Instantaneous
You trap a foe inside a circle of altered time and space. The target will perform one fewer action on their next turn (to a minimum of 0 actions).
Umbra | 10 x T | Up to three creatures | Scene
A storm of dark energy turns matter into ash. Each target hit by this spell suffers 【HR + 15】 dark damage. Opportunity: Each target hit by this spell suffers weak.