# NPC Character Sheet Mechanics

## Calculate the NPC's Secondary Scores

- Initiative equal to {base Dexterity die size + base Insight die size}, divided by 2. Remember to apply penalties due to armor.
- Maximum HP equal to {twice the NPC's level} + {five times the NPC's base Might die size}.
- Crisis score equal to half the NPC's maximum HP.
- Maximum MP equal to {the NPC's level} + {five times the NPC's base Willpower die size}.
- Defense equal to the NPC's current Dexterity die size.
- Magic Defense equal to the NPC's current Insight die size.

## Basic Attacks

The NPC may have any number of basic attacks—these can be melee ($) or ranged (aa). Basic attacks start with the following profile: `(Attack Name)` {Attribute + Attribute} {HR + 5} (type) damage.

The Accuracy Checks for these attacks may rely on any Attributes you choose, such as {INS + WLP} or {MIG + MIG}, and you are free to choose whatever damage type seems more appropriate.

Basic attacks may also be modified by Skills (see below); if an NPC can equip weapons, these too will count among the creature's basic attacks.

## Choosing the NPC’s Skills

Each NPC receives a basic number of free Skills based on their Species (see next page), plus:

- They gain an additional Skill every ten levels.
- They may gain any number of extra Skills by taking an equal number of Vulnerabilities. Vulnerability to physical damage grants two Skills.

Skills may be NPC Skills (page 306) or come from character Classes.

## Level Bonuses

NPCs gain a bonus to Accuracy Checks and Magic Checks equal to {their level, divided by ten and rounded down to a minimum of 0}.

Furthermore, all NPCs that are level 20 or higher deal 5 extra damage with their attacks and spells. This bonus increases to 10 extra damage for NPCs level 40 or higher, and 15 extra damage for NPCs of level 60.