## BATTLE SUPERIORITY

This optional rule adds another layer of strategy to battles and rewards the clever use of elemental attacks and Affinities.

If you use this rule, all participants in the conflict gain access to a special resource: Superiority Points. These points are shared by the entire team, which means any Superiority Points you gain may be spent by you or your allies.

### Gaining Superiority Points

Characters can gain Superiority Points in four different ways:

- Whenever you deal damage to one or more enemies, if one or more of those enemies are Vulnerable to the damage you deal, your team gains 1 Superiority Point.
- Whenever you suffer damage, if you are Immune or Absorb that damage type, your team gains 1 Superiority Point.
- Whenever you roll a critical success, your team gains 1 Superiority Point.
- Whenever you roll a fumble, the opposing team gains 1 Superiority Point.

A character may spend one Superiority Point to perform an additional action on their turn, making this optional rule a dangerous addition!

### Important Governing Rules

However, there are three important rules governing Superiority Points:

- A character may only spend 1 Superiority Point per turn, regardless of the number of Superiority Points available to their team.
- Whenever your team is about to gain a Superiority Point, if the opposing team has one or more Superiority Points, instead you will gain no Superiority Point and they will lose one Superiority Point.
- A team can never have more than 5 Superiority Points; any Superiority Points in excess will simply be wasted.

Note: This rule is more advantageous to the Player Characters than their enemies since Player Characters usually do not have damage Vulnerabilities.

You might want to employ a tracker such as the one shown below, and move a coin or token back and forth to remember how many points are available to each team:

    0 +1 +2 +3 +4 +5

A visual aid showing point tracking: 5 +5 +4 +3 +2 +1