# NPC SPECIES

An NPC must belong to one of the following eight Species.

## BEAST

Starting Skills: 4

Beasts are feral creatures with animal intelligence. While their shape is sometimes twisted by magic, they generally do not use spells.

- Examples: Giant rat, sun bear, warrior ant.
- Rules: Beasts cannot acquire the Use Equipment Skill.

## CONSTRUCT

Starting Skills: 2

Constructs are artificial beings animated by the power of souls, often crafted by alchemists, mages, or scientists.

- Examples: Gargoyle, golem, magitech soldier.
- Rules: Constructs are Immune to poison damage, Resistant to earth damage, and immune to poisoned.

## DEMON

Starting Skills: 3

Demons are incarnations of legends and beliefs. Despite possessing a body, they are not truly alive. Some may even reincarnate when slain.

- Examples: Boogeyman, devil, imp.
- Rules: Demons are Resistant to two damage types of your choice.

## ELEMENTAL

Starting Skills: 2

Elementals are tangible manifestations of the great forces of nature. Some of them are sentient, but many are devoid of thought.

- Examples: Nymph, phoenix, titan.
- Rules: Elementals are Immune to poison damage, Immune to a second damage type of your choice, and immune to poisoned.