Example: Our heroes are fighting a group of skeletons. Montblanc the knight charges towards the nearest undead and swings his powerful waraxe. The Accuracy Check requires a roll of `【MIG + MIG】`, which in Montblanc's case means rolling two d10s: the knight gets a 6 and a 9, for a total of 15 — more than enough to hit the enemy’s Defense score of 11. The waraxe deals damage equal to `【HR + 14】`; since the highest of the two dice was a 9, the total is 23 damage.

#### FREE ATTACKS

Some game effects allow you to perform free attacks. These follow the procedure on the previous page but generally take place as part of a different action.

A few Skills and effects might even let you perform a free attack with weapons that aren't part of your equipped items!

#### MULTI

When you perform an attack with the multi property, you may select as many different targets as the specific weapon or effect allows — multi (2) lets you target up to two different creatures, for instance. You perform a single Accuracy Check and compare it to the Defense of every target, determining which of them were hit.

- Rolling a critical success means you hit all your targets, while a fumble means you miss all of them.

Finally, apply the normal damage calculation to each target.

#### TWO-WEAPON FIGHTING

When you perform the Attack action, if you have two weapons of the same Category equipped (such as two swords or two firearms), you may declare that you are attacking with both.

You perform the two attacks in any order you prefer and they may both be aimed at the same target or different targets, but the following penalties apply:

- Both attacks lose the multi property (if they had it) and cannot gain it.
- When calculating damage for both attacks, the High Roll (HR) is always treated as being equal to 0.

You cannot use two-weapon fighting when performing a free attack.