# CHOOSE TWO TO THREE STARTING CLASSES

Your character begins play at level 5. This means you will have five levels to distribute among any of the fifteen available Classes. Your character must have at least two Classes when they begin play, and no more than three.

Entries describing each Class can be found starting on page 176, but the table below offers a quick summary of their individual focus.

## Classes

- Arcanist Summon magical avatars of ancient, godlike entities.
- Chimerist Learn spells from creatures and speak with beasts.
- Darkblade Unleash dark attacks and draw power from Bonds.
- Elementalist Wield the destructive power of the elements.
- Entropist Channel the dark energy of the Cosmos.
- Fury Provoke enemies and hit harder when damaged.
- w Allows you to equip martial melee weapons and armors.
- Guardian Protect your allies and fight clad in heavy armor.
- w Allows you to equip martial armor and shields.
- Loremaster Be a master of knowledge and support your allies.
- Orator Use your words to gain allies and influence conflicts.
- Rogue Seize opportunities and steal unique items from enemies.
- Sharpshooter Excel at ranged combat and negate ranged attacks.
- w Allows you to equip martial ranged weapons and shields.
- Spiritist Support your allies with magic and cast light spells.
- Tinkerer Craft inventions and use Inventory Points in new ways.
- Wayfarer Be a master explorer and join forces with a loyal companion.
- Weaponmaster Excel at melee combat and counter melee attacks.
- w Allows you to equip martial melee weapons and shields.