## BONDS

Heroes need connections to grow stronger — and Bonds represent exactly that. A Bond can be tied to one to three emotions, each belonging to one of three different pairings, as shown on the character sheet:

- Admiration or inferiority;
- Loyalty or mistrust;
- Affection or hatred.

For each emotion in a Bond, the strength of that Bond is increased by one (up to a strength of 3 if you have an emotion in each pairing).

Example: If you have a Bond of inferiority and loyalty towards the Sapphire Princess, the strength of that Bond is 2. If you later begin to also feel affection towards her, its strength becomes 3.

Just like Traits, Bonds can be invoked to improve your die rolls, and they can also boost your ability to help your companions.

A character may have up to six Bonds at the same time. More information on Bonds can be found on page 56.

## FABULA POINTS

A powerful currency in the game that will come and go is Fabula Points. They can be earned by facing adversities, and spent to invoke Traits and Bonds, as well as fuel a variety of special effects. Players can also spend Fabula Points to introduce new elements into the story and shape the world around their characters!

## CHARACTER LEVEL

Your character's level is an abstract indication of their power. Characters generally begin their adventures at level 5 and can climb up to level 50. On average, you should gain enough Experience Points to reach a new level at the end of every other session. The details of this system can be found on page 226.