Action | Description
--- | ---
Attack | You perform a melee or ranged attack.

Equipment

You switch any number of equipped items with any number of items in your backpack.

- This action doesn't apply to armor.

Guard

Only once per turn. Until the start of your next turn:

- You gain Resistance to all damage types.
- You gain a +2 bonus to Opposed Checks.
- You may cover another creature and prevent foes from performing melee attacks against them.

Hinder | You perform a Check (DL 10) against an opponent. If you succeed, you inflict dazed, shaken, slow, or weak upon them.
Inventory | You spend Inventory Points to produce and immediately use a consumable item.

Objective

You work towards accomplishing an objective within the conflict.

- This will require an Attribute Check or Opposed Check.
- Complex goals will often require a Clock.

Spell | You cast one of the spells you have learned.

Study

You attempt to gain information about someone or something.

- This will generally require an 【INS + INS】 Open Check.

Skill | Some Skills require you to spend an action.
Other | You perform an action that is not covered by any of the above, negotiating its resolution and effects with the Game Master.