## POWERFUL SPELL

Requirements: You must have mastered one or more Classes among the following: Chimerist, Elementalist, Entropist, or Spiritist.

When you cast a spell that deals damage to one or more creatures, that spell deals 5 extra damage to each creature. The amount of extra damage increases to 10 if you are level 40 or higher.

## POWERFUL STRIKE

Requirements: You must have mastered one or more Classes among the following: Fury or Weaponmaster.

When you hit one or more creatures with a melee attack, that attack deals 5 extra damage to each creature. The amount of extra damage increases to 10 if you are level 40 or higher.

## PREDICTABLE!

Requirements: You must have mastered the Loremaster Class.

During a conflict, you may use an action and spend 20 Mind Points to anticipate the upcoming moves of a creature you can see, as long as you know two or more of that creature's Traits. If you do so, choose one type of action among the following:

- Attack
- Guard
- Objective
- Spell
- Skill

Until the start of your next turn, the creature must spend 20 Mind Points whenever they wish to perform that action. If they can't, they must perform a different action.

## RAMPART

Requirements: You must have mastered the Guardian Class.

During the first round of each conflict scene, you have Resistance to all damage types and cannot suffer status effects (you do not recover from preexisting status effects, however). These benefits only last until the end of the first round.

"Rest now, sister. For too long I asked you to protect me.
Today, it is I who shall be strong for the both of us."