# The Heroic Life

The heroic life can take a heavy toll on Player Characters; they often need to rest and recover their energy. Depending on the location, characters have access to different options for resting.

## RESTING IN THE WILDERNESS

When far away from the safety of cities and villages, traveling on the road or exploring a ruin, characters must have access to one of the following in order to rest:

- A magic tent (see page 104) created by spending 4 Inventory Points. One tent is enough for the entire group.
- Hospitality from someone friendly, usually in exchange for help or money.
- A safe location where they run no risk of being attacked; perhaps a consecrated temple, a secret room, the inside of an armored transport, or an area protected by a magic circle.

## RESTING INSIDE SETTLEMENTS

While in a village, town, or city, characters must have access to one of the following in order to rest:

- A room inside an inn, which will cost money (see Town Services on page 125).
- Hospitality from someone friendly, usually in exchange for help or money.

## The Effects of Resting

When a Player Character rests, they enjoy the following benefits:

- They recover all of their Hit Points and Mind Points.
- They recover from all status effects.

Generally, resting requires four to six hours of inactivity. See Rests and Pacing on the right for more information on the consequences of resting.

## Resting