## COMET

Requirements: You must have mastered the Entropist Class.

You learn the ultimate Entropist spell: Comet.

MP:
  50
Target:
  Special
Duration:
  Instantaneous

You rip open a large portal to the Cosmos, calling down astral debris from the gaping void. Choose one option: one creature you can see suffers 60 damage; or you choose any number of creatures you can see, and each of them suffers 40 damage. These amounts increase by 5 if you are level 20 or higher, or by 10 if you are level 40 or higher.

Damage dealt by this spell has no type (thus being unaffected by damage Affinities).

## DEEP POCKETS

Requirements: You must have mastered the Tinkerer Class.

When you spend Inventory Points, you spend 1 less Inventory Point (minimum 1).

## DISARMING RHETORIC

Requirements: You must have mastered the Orator Class.

During a conflict scene, you may use an action and choose a soldier-rank creature that can hear and understand you (the Game Master must tell you who is a valid target). If that creature is shaken or in Crisis, you may spend an amount of Mind Points equal to `【20 + half that creature's level】` to have them peacefully leave the conflict.

Describe how you convince them to desist.

## EXTRA HP

Permanently increase your maximum Hit Points by 10. The amount of additional HP increases to 20 if you are level 40 or higher.

## EXTRA IP

Permanently increase your maximum Inventory Points by 4.