# 33 PROTAGONISTS

## CHAPTER 9 UNDERCHILD

There isn’t much you remember about your past, but upon awakening you found yourself in the depths. Once you reached the surface, you realized you weren’t exactly like everyone else—you are spontaneously attuned to ancient technology and boast a strange power reserve you can draw from. Who was the first person you encountered? What items did you have with you? Are you afraid of regaining your memories?

### The Primal Attunement Quirk

When a rule or ability requires you to spend 100 or fewer Hit Points, Mind Points, or Inventory Points during a conflict, you may instead ignore that cost. If you do, you cannot ignore a cost this way again until the end of your next Rest.

#### Examples of Source:

- A magic gem hidden in your left eye.
- A power generator grafted to your arm.
- An arcane circuit that resembles an intricate tattoo.

Additionally, when you encounter a contraption or creature connected to ancient technology or to a ruins’ past, you may choose one option:

- Ask the Game Master its purpose;
  (or)
- Ask the Game Master what can activate it;
  (or)
- Ask the Game Master what can deactivate it.

The Game Master answers truthfully and you describe a brief flashback that reveals the answer.

After you receive an answer this way for the sixth time, you remember the real reason why you had been left dormant underground. The Game Master chooses one option:

- You remember a key clue regarding a threat that is present in your world;
  (or)
- You remember the existence of a new threat and receive a key clue about it.

Note: You will keep all benefits from this Quirk after this revelation (both the ability to ignore costs and to ask questions).