# CRAGBOAR Lv 20 w ELEMENTAL

A huge rock formation awakened by earth spirits. It may lay motionless for centuries, then suddenly rise and sow destruction.

Typical Traits: destructive, irritable, massive, rocky.

## DEX d8 INS d6 MIG d12 WLP d8 HP 110 w 55 MP 60 Init. 7

DEF +0 | M.DEF +0 | AA VU bb | RSa EE IM f i l bb IM

## Basic Attacks

- Rock Charge w 【DEX + MIG】 +2 w 【HR + 15】 physical damage. This attack has multi (2). If this attack misses any of its targets, the cragboar loses a minor amount (20) of Hit Points.
- Rock Tusk w 【MIG + MIG】 +2 w 【HR + 10】 physical damage.

## Spells

- h Rock Barrage rr w 【MIG + WLP】 +2 w 10 MP w One creature w Instantaneous.
  The target suffers 【HR + 20】 earth damage and suffers dazed.
- h Terra rr w 【MIG + WLP】 +2 w 10 × T MP w Up to three creatures w Instantaneous.
  Each target suffers 【HR + 20】 earth damage. This spell cannot target creatures who are flying, floating, falling, or otherwise in mid-air.

  Opportunity: Each target performs one fewer action on their next turn (to a minimum of 0 actions).

## Other Actions

- S Angry Snort w On its next turn, the cragboar must perform Stone Charge, and each target hit by that attack will suffer shaken.

## Special Rules

- Elemental w The cragboar is immune to poisoned.

While elementals aren't too common as bosses, they make for great minions. Using pairs of "opposing" elementals, such as fire and ice, makes it so that the group must vary their strategy and attacks — because what hurts one elemental will heal the other, and vice versa.

## Elemental Minions