# INCREASING YOUR ATTRIBUTES

When you increase one of your four Attributes, keep in mind it might influence your maximum Hit Points, maximum Mind Points, Defense and Magic Defense:

- Your maximum Hit Points are equal to your total character level + five times your character’s base Might die size. Your Crisis score is equal to half your maximum Hit Points, rounded down.
- Your maximum Mind Points are equal to your total character level + five times your character’s base Willpower die size.

- Your Defense is equal to your current Dexterity die size.
- Your Magic Defense is equal to your current Insight die size.

Note that these numbers may further be modified by your character’s choices of Class, Skills and equipment.

## PUTTING LEVELS IN CHARACTER CLASSES

Just like when you created your character, putting a level in a Class allows you to acquire one of its Class Skills — either a Skill you don’t have, or one that you have but may be acquired multiple times (çç).

- Your level in any given Class can never exceed 10. When you bring a Class up to level 10, you have mastered it: acquire one Heroic Skill of your choice (see page 232).
  Note that this Heroic Skill will be in addition to the Class Skill you normally acquire by investing the tenth level in that Class.
- If a Skill can be acquired multiple times, it will also indicate how many times you can acquire it, such as (çç5) for a Skill that can be acquired up to five times, or (çç10) for a Skill that can be acquired up to ten times.
- If you put a level in a Class you didn’t previously have, you also gain the free benefits granted by that Class. Mixing and matching a variety of Classes can be useful — just don’t forget to master some of them!