# Queen of Midnight

**Champion Tier 3 • Elemental Traits:** brutal, merciless, mercurial, regal.

## Attributes & Stats

DEX: d10 INS: d8 MIG: d8 WLP: d8
HP: 300 MP: 150 Initiative: 160
DEF/M. DEF: +0 / +0
PRS A VU b D AB E IM F VU I IM L VU T IM: (Placeholder for complex stats)

## Basic Attacks

- Fairy Arrow • (DEX + MIG) +3 • Deals (HR + 15) ice damage.

## Spells & Abilities

### Lunar Blanket (Spell)

- Type: Instantaneous
  Cost: 10 MP • (INS + MIG) +3
  Effect: Titania deals (HR + 20) dark damage to the target, and the target suffers weak.

### Other Actions

- Gaunt Bloom (Action/Passive)
  Titania may use an action and spend 20 Mind Points to make all Moon Orchids (see next page) bloom. If there is no Moon Orchid present on the scene, a new one enters the conflict and immediately blooms.
- Wild Hunt (Action)
  Titania may use an action to declare one of the following hunts, ending the effects of any previous one; after that, they perform a free attack with Fairy Arrow against a random target.
  - Hound the Prey: Titania and the Moon Orchids (see next page) deal 5 extra damage against weak targets.
  - Gathering Horn: Titania chooses a Moon Orchid (see next page) present on the scene, who performs his turn immediately after Titania’s this round (following the tactics on next page).
  - Thrill of the Hunt: The next time a source deals damage to Titania and/or one or more Moon Orchids, that source deals no damage instead.

## Special Rules

- Aspect of the Huntress: Titania gains +3 to all Opposed Checks concerning swiftness, accuracy or giving chase.
- Dawn: When Titania is reduced to 0 Hit Points in the Queen of Midnight form, they have to spend 1 Ultima Point to call forth the day. In doing so, Titania and any remaining Moon Orchids (see next page) leave the conflict. At the end of the current round, Titania returns to the conflict as the Queen of Midday accompanied by two Sun Poppies (see page 195). If they have no Ultima Points left, Titania surrenders.
- Elemental: Titania is immune to poisoned.
- Eternal Body: At the start of each of their turns, if Titania is suffering from slow and/or weak, they recover from these status effects and regain 10 Mind Points.