# Rewards

Few things can make Players excited as finding treasures and rewards: whether retrieved from the depths of a perilous labyrinth or gifted by a grateful sovereign, these allow our heroes to develop new strategies, purchase expensive equipment, or even work on personal Projects and inventions.

## Handing out Rewards

There are a few guidelines to follow when you reward Player Characters, regardless of how they obtained it. Strictly speaking, you have to worry about two things:

- The highest Player Character level in your group. Most of the time, all characters will be of the same level — but some optional rules can change this.
- The number of Player Characters in your group.

You can then use the table below to "build" an appropriate reward. The table indicates the average value you should be working with (in zenit), but you can go a bit higher or lower for particularly rich rewards or minor findings; the table also indicates the suggested maximum value of any single item found at a given level range. You will find more information about rare items on the next pages.

Highest PC Level | Maximum Item Value | 2 PCs | 3 PCs | 4+ PCs
--- | --- | --- | --- | ---
5+ | 500 z | 500 z | 750 z | 1000 z
10+ | 1000 z | 800 z | 1200 z | 1800 z
20+ | 1500 z | 1000 z | 1500 z | 2000 z
30+ | 2000 z | 1600 z | 2400 z | 3200 z
40+ | any | 2000 z | 3000 z | 4000 z

Example: The average reward for a group of five level 26 characters is 2000 zenit, and no single item should have a value higher than 1500 zenit.

It is generally better to split the reward budget into a variety of weapons, accessories, shields, armors, and valuables; avoid spending all of it on a single powerful item or handing the heroes a huge pile of coins.