## TEAMWORK

When a character performs a Check during a conflict scene, any other character that is able to help them and hasn’t already taken a turn during the current round may choose to lend the active character a hand.

If anyone does, the Check turns into a Group Check (see page 50), but with a few key differences:

- Each helper becomes a supporting character in that Group Check, while the active Player Character is treated as the leader.
- Every Support Check is automatically successful.
- Each character who supported the leader is then considered as having taken their turn within the round — in other words, you can only help if you haven't already taken your turn, and doing so will "burn" your ability to act during that same round.

Choose wisely.

Note that this option can apply to any kind of Check, including Accuracy Checks, Magic Checks, and Opposed Checks! This is a great way to represent characters working together to overcome a powerful opponent — when you can't strike a flying target with your sword, you might clear the path for your archer or help them anticipate the enemy's movements!