# CALCULATE YOUR DEFENSE, MAGIC DEFENSE AND INITIATIVE

Your Defense and Magic Defense scores are calculated as follows:

- Your Defense is equal to your current Dexterity die size.
- Your Magic Defense is equal to your current Insight die size.
- Your Initiative modifier is equal to 0.

Your defenses will be further influenced by the armor and shields you are wearing; your Initiative modifier will also be influenced by your choice of armor.

Note that some game elements might temporarily alter your Attribute die sizes, which will affect your Defense and Magic Defense (since these are based on the current Attribute die size, not your base Attribute die size).

Camilla has a Defense score of 8, a Magic Defense score of 10 and no Initiative modifier. Later on, her equipment choices will modify these numbers.

## PURCHASE STARTING EQUIPMENT

You get a total budget of 500 zenit to purchase equipment with. By default, you can only purchase basic weapons and basic armor and shields; these items are listed on the next four pages for easy reference. If you want to purchase rare items (page 266) or transports (page 125), discuss it with the rest of your group.

To purchase a martial (E) item, you must first be able to equip it — a benefit granted by specific Classes:

- Darkblade allows you to equip martial melee weapons and martial armor.
- Fury allows you to equip martial melee weapons and martial armor.
- Guardian allows you to equip martial armor and martial shields.
- Sharpshooter allows you to equip martial ranged weapons and martial shields.
- Weaponmaster allows you to equip martial melee weapons and martial shields.

Write any items you purchase on your sheet and take note of their effects; remember that ranged weapons do not require you to track ammunition.