# Weapons Catalog

Dagger
800 z (DEX + INS) +1 (HR + 8) poison
One-handed | Melee | Attacks with this weapon deal 5 extra damage as long as it’s not your turn.
Summer Masher
1300 z (MIG + MIG) (HR + 18) ice
Heavy | Two-handed | Melee |

When you hit only one creature with this weapon, if that creature belongs to the plant Species, the attack deals 10 extra damage. Then, if that creature is in Crisis, you and every ally who can see you recover an amount of Mind Points equal to your High Roll in the Accuracy Check.

Norimitsu
1400 z (DEX + INS) +1 (HR + 14) physical
Two-handed | Melee | Attacks with this weapon deal 6 extra damage to elite or champion-rank enemies.
The Barrel
1500 z (MIG + MIG) (HR + 18) physical
Heavy | Two-handed | Melee |

When you hit one or more creatures with this weapon, you may spend 1 Trade Point (see page 159). If you do, the attack deals extra damage equal to (your Skill Level in Private Stock, multiplied by 5).

Pinwheel Rod
1600 z (WLP + WLP) (HR + 6) air
Arcane | Two-handed | Melee |

As long as one of your spells or invocations (see page 156) deals air damage, it deals 10 extra damage.

Voltaic Hound
1600 z (DEX + INS) +1 (HR + 16) bolt
Firearm | Two-handed | Ranged |

After this weapon deals damage to one or more creatures, if at least one of those creatures is Vulnerable to bolt damage, you may deal 10 bolt damage to every enemy you can see.

Hirundo
1800 z (DEX + DEX) (HR + 12) light
Bow | Two-handed | Ranged |

After resolving your Encourage Skill (see Core Rulebook, page 201), you may perform a free attack with this weapon. If you do, treat your High Roll as 0 when calculating damage dealt by this attack.

## Sample Natural Fantasy Rare Weapons

Weapon | Cost/Stats | Damage Type | Attributes | Description
--- | --- | --- | --- | ---
Ladle | 500 z (DEX + INS) (HR + 8) | physical | Thrown | One-handed | Ranged | If you have acquired the Made with Love Skill (see page 149), treat your Skill Level in it as if it were increased by 1 (up to a maximum of SL 4).

Camera Obscura

600 z (INS + INS) (HR + 6)

dark

Arcane | Two-handed | Melee

When you obtain a result of 13 or higher in a Check made to examine the profile of one or more enemies that you can see, if you have acquired the Spell Mimic Skill (see Core Rulebook, page 183), you can choose one of those enemies. If the chosen enemy knows one or more spells you may learn one of them as a Chimerist spell.

Memorialis | 700 z (DEX + MIG) +1 (HR + 12) | physical | Spear | Two-handed | Melee | When you use the Ripples Skill (see page 155), you recover 5 Mind Points.
Blazing Fan | 800 z (DEX + MIG) +1 (HR + 6) | fire | Brawling | One-handed | Melee | Your invocations that target two or more creatures deal extra damage equal to your Skill Level in Linked Invocations (see page 155).
Derringer | 800 z (DEX + INS) +1 (HR + 8) | physical | Firearm | One-handed | Ranged | The first attack you perform with this weapon during each scene deals 5 extra damage. Also, despite being based on the pistol’s profile, this isn’t considered a martial (W) weapon.
Bronze Libra | 900 z (INS + INS) (HR + 6) | earth | Arcane | Two-handed | Melee | After you perform a Magic Check, if the value of one die is a multiple of the value of the other, you regain Inventory Points equal to (half your Skill Level in Winds of Trade (see page 159)).
Giant Fork | 100