Want to craft airships, golems, sleep potions, and more? See Projects, on page 136!

## EFFECT

Any | suffers 20 poison damage.
Any | recovers 30 Hit Points.
1 | treats their Dexterity and Might dice as if they were one size higher (up to a maximum of d12) until the end of your next turn.
2 | As effect 1, but with Insight and Willpower.
3 | suffers 20 air damage. This amount increases to 30 damage if you are level 20 or higher, or to 40 damage if you are level 40 or higher.
4 | As effect 3, but with bolt damage.
5 | As effect 3, but with dark damage.
6 | As effect 3, but with earth damage.
7 | As effect 3, but with fire damage.
8 | As effect 3, but with ice damage.
9 | gains Resistance to air and fire damage until the end of the scene.
10 | As effect 9, but with bolt and ice damage.
11 | As effect 9, but with dark and earth damage.
12 | suffers enraged.
13 | suffers poisoned.
14 | suffers dazed, shaken, slow and weak.
15 | recovers from all status effects.
16-17 | recovers 50 Hit Points and 50 Mind Points.
18 | recovers 100 Hit Points.
19 | recovers 100 Mind Points.
20 | recovers 100 Hit Points and 100 Mind Points.