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# PROTAGONISTS

## Outcast Fairy

### Lore and Background

Once upon a time, you lived with your kin in the Realm of Fairies, in close contact with the stream of souls... but it has been long since you last visited. What went wrong? What is the state of the Realm at the moment? Who governs it?

You may always communicate with any creature belonging to the beast, elemental, and plant Species.

### Abilities

- Magic Spells: You learn one spell of your choice among those found in the Elementalist, Entropist, and Spiritist lists (see Core Rulebook, pages 188, 192 and 208 respectively).
- Rituals: Additionally, you gain the ability to perform Rituals whose effects fall within the Ritualism discipline. You may use these Rituals to transport creatures in and out of the Realm of Fairies.

### Weakness (Unique Flaw)

You also possess a unique weakness typical of fairies: decide it together with your group.

Weakness Mechanic: Once per session (approximately four hours of play), the Game Master may give you 1 Fabula Point in order to have sudden complications arise due to this weakness or have you automatically fail a Check. (The GM must do so before the Check is performed; both the Check’s Result and High Roll are treated as being 0).

Examples: You are allergic to iron; you must count all poured grains of sand or salt; if you see someone perform a specific gesture, you must do the same.

## Robot

### Lore and Background

You are an artificial body in which a mysterious life shines, lone descendant of an age lost to time. Do you look organic or mechanical? What prevents you from perceiving or communicating like a normal human would? What fragmented memories do you still hold from the time you were created?

### Mechanical Traits

- Status: You are not considered a living creature.
- Resistances/Immunities: You gain Immunity to poison damage, Resistance to earth damage, and are immune to the poisoned status effect.
- Sustenance: You do not need to breathe, eat or drink, but you still follow the normal rules for resting; you also recover Hit Points and recover from status effects as normal.

### Abilities

- Technical Proficiency Bonus: You gain a +2 bonus to all Checks you perform to examine or interact with machines, technology, and constructs (except for Accuracy Checks and Magic Checks).