## Elementalist Spells (Cont.)

Name | Cost | Targets | Duration
--- | --- | --- | ---
Ignis | 10 x T | Up to three creatures | Instantaneous
You unleash a searing barrage against your foes, conjuring flames out of thin air. Each target hit by this spell suffers【 HR + 15】 fire damage. Opportunity: Each target hit by this spell suffers shaken.
Soaring Strike | 10 | Self | Instantaneous

The wind carries your strikes across the battlefield. You may immediately perform a free attack with a melee weapon you have equipped. This attack may target creatures that can only be targeted by ranged attacks. If you used a weapon belonging to the brawling or spear Category for this attack, it deals 5 extra damage. If you hit a flying target with this attack, you may force them to land immediately.

Terra | 10 x T | Up to three creatures | Instantaneous
Spires of jagged rock erupt from the ground beneath your foes, closing around them. Each target hit by this spell suffers【 HR + 15】 earth damage. This spell cannot target creatures who are flying, floating, falling, or otherwise in mid-air. Opportunity: Each target hit by this spell performs one fewer action on their next turn (to a minimum of 0 actions).
Thunderbolt | 20 | One creature | Instantaneous
You send lightning striking at your foe. The target suffers【 HR + 25】 bolt damage. Damage dealt by this spell ignores Resistances.
Ventus | 10 x T | One creature | Instantaneosu
You summon the power of winds against your enemy. Each target hit by this spell suffers【 HR + 15】 air damage. Opportunity: Each flying target hit by this spell is forced to land immediately.
Vortex | 10 | Self | Scene
A roaring gale surrounds you, blowing away arrows and bullets. Until this spell ends, you gain a +2 bonus to your Defense against ranged attacks.