# FURY

Anger and passion are the core elements of a Fury. Build scenes in which acting upon instinct can be detrimental, and always show the consequences of violence or recklessness. There’s a reason Furies are seen as ticking bombs by most people around them, and some might feel unsafe when a Fury is present.

- In battle, hit the Fury hard — they are quite resilient and can deal serious damage when in Crisis. Hurt them, and they will hurt you back twice as hard.
- Given their temper, Furies are generally well-known in their land of origin... they do tend to cause trouble, after all. Discuss the Fury’s “reputation” with the Player.

## GUARDIAN

- Create occasions for heroism and situations in which a Guardian must choose between themselves and others. Particularly interesting are the moments in which a Guardian has the ability to protect someone who was once their enemy — what will they do?
- Keep in mind the Protect Skill only works on one target at a time — a threat affecting an entire area will force the Player to make difficult decisions. Build on this.
- A Guardian adversary risking their life to protect a Villain (out of loyalty or even love) can make for an especially tragic figure — one the heroes may respect.

## LOREMASTER

- When a Loremaster Player asks you a question, remember — they are supposed to know a little bit about everything. Be generous when handing out information to them, and remember to often involve them in the description of a scene or location. Let them showcase their knowledge by adding details to a place, item, or person.
- If a Loremaster acquires the Quick Assessment Skill, make sure to reveal useful Traits when they use it. Revealing the "winged" Trait on a dragon feels like a cheap move, while Traits like "coward" or "loyal" are much more interesting and useful.