# The Players

If you are a Player, here's how you should approach the game:

## READ THIS BOOK

Make sure to read the Introduction — hey, you’re already doing that! — learn the Game Rules and familiarize yourself with the World Creation, Group Creation, and Character Creation processes in the Press Start chapter.

You might want to steer clear of the Bestiary chapter, since your Game Master will likely pit you against some of the creatures contained within it — spoilers!

## GATHER THE PROPER TOOLS

To play the game you will need pencils, erasers, a character sheet for your hero, a shared group sheet, and your own set of polyhedral dice (d6, d8, d10, d12, and d20).

If you can, pick up a spare set of dice and share them with everyone else at the table.

## CREATE THE GAME WORLD

Together with everyone else you will give birth to a fantastical setting, populated by bizarre monsters, great mysteries, and powerful magic (see page 148).

While doing so, you must adhere to the Eight Pillars discussed on the previous pages — but aside from that, you are free to come up with whatever regions, characters, and legends you want!

## CHOOSE AN ARCHETYPE FOR YOUR GROUP

Once you have created a game world for your story, you must choose the kind of group your characters will form: will you be guardians of a miraculous artifact, revolutionaries fighting against a corrupt empire, or perhaps heroes who have been brought together by fate?

Talk with your Game Master and with the other Players and discuss the kind of story you all want to tell — then, choose an appropriate group type!

For more information on group types, see page 152.