# THE WORLD - ECHOING RUINS

## The Ruins

The remains of ancient machines emerge from the undergrowth alongside the metal fuselage of a huge airship, now crushed by tree roots. The only creatures that live in these forgotten ruins are constructs, intent on an endless cycle of repairs.

### Key Discoveries and Mysteries

- Echoing Ruins: Ancient technology is preserved here. Deciphering the old logs and restarting the main console, the PCs discover that this technology is not from the known world. Which epoch does it come from?
- Lost Technology: Strange weapons and tools of unknown function lay under the dust inside the fuselage. The PCs might find rare pieces of equipment, recharge their Inventory Points, or decipher an ancient and forgotten alphabet. What kind of tools do they find? What were they designed for? How do they function?
- Cold Fusion: The belly of the ship hides an artifact that can generate infinite energy. The device now exists symbiotically with the last of the lumenflies, an ancient species of giant firefly considered extinct. The artifact’s heat is necessary for the eggs to hatch, but someone wants to use its power to fight a decisive battle. Who are they? Is it possible to find a compromise?

## PROTECTION WANTED

The heroes stumble upon a caravan of traveling merchants. They are not familiar with this region and they aren’t confident to continue without an escort.

### Imperatrix

This creature has ruled the skies of the Cerulean Jungle since time immemorial. Despite her fierce appearance, she prefers to nest up in the mountains and has never attacked the denizens of the forest... until now.

- Abilities: She boasts a terrifying dive attack that holds down the target until the end of the round, dealing damage and inflicting slow, but she can also breathe searing flames.
- Crisis Form: When in Crisis, she can hit up to two targets during a dive and inflict poisoned with her tail sting.
- Vulnerabilities/Resistances: She is Vulnerable to ice and bolt damage, but Immune to fire and poison.

### Something Unsaid

In a cage on the central cart is the Imperatrix’s offspring, which the merchants stole from the nest. Only the inestimable value of such a creature pushed them to take such a risk.

The Conflict: If the PCs discover the truth, the merchants try to buy their silence. If someone returns her lost hatchling, the mother returns to the mountains without causing further damage to the forest. What will the PCs do?

> “Respect nature and it will respect you. Trample even a single flower and it will take back what was stolen from it. Everything has a place in this ecosystem!”