# The Head of Brightvale

Classification: Champion (Chapter 3) | Undead

Level: Lv 20

Traits: apathetic, empty, hypnotized, quiet.

## Stats

DEX d8
INS d6
MIG d8
WLP d12
HP: 240
MP: 120
Init.: 180
Initiative: 10

### Defense

DEF: +0
M. DEF: +0
A/V/U/B/IM: D IM E IM f I VU L VU T IM

## Attacks & Abilities

### Basic Attacks

#### Gravesand Jaws

Calculation: (DEX + MIG) +2 | Damage: (HR + 10) earth damage.

*If the Funerary Lantern is extinguished, this attack deals 5 extra damage.*

### Spells

#### Dust to Dust (OO)

Cost: (MIG + WLP) +5 | 10 MP | Target: One creature | Action: Instantaneous.

The Head of Brightvale deals (HR + 20) earth damage to the target, and the target suffers weak.

### Other Actions

#### Ancient Desires

The Head of Brightvale may use an action and spend 20 Mind Points to choose one:

- If the Funerary Lantern is extinguished, it becomes lit and regains 35 Hit Points.
- If the Funerary Lantern is lit, it recovers 35 Hit Points and performs a free attack using Dim Light.

## Special Rules

- Desperation: When the Head of Brightvale loses Hit Points from a recovery effect because of the Undead rule, if the Funerary Lantern is extinguished, the Head loses an amount of Hit Points equal to those it would have recovered (instead of half).
- Life Craving: After a Player Character spends a Fabula Point to Invoke a Trait, if the Funerary Lantern is lit, the Head of Brightvale recovers 10 Hit Points and that PC becomes feeble until the Lantern is extinguished. A feeble PC cannot invoke their Traits.
- Symbol of Attachment: As long as the Funerary Lantern is lit, the current Hit Points of the Head of Brightvale cannot be lower than 1.
- Undead: The Head of Brightvale is immune to poisoned and HP recovery may harm it (see Core Rulebook, page 305).
- Unnatural Presence: At the start of each of the Head of Brightvale’s first turn during each round, if no Player Character is suffering from shaken and the Funerary Lantern is lit, all Player Characters on the scene become shaken.