# The World

This chapter provides a bird’s eye view of Fabula Ultima’s approach to natural fantasy worlds. Both Players and Game Masters are welcome to read it – it contains valuable tools for both roles.

The chapter is constructed as follows:

## Chapter Sections Overview

- Natural Fantasy Locations: This section helps you create natural fantasy regions, settlements and landmarks. It also provides ten in-depth examples of natural fantasy locations, each detailed first as a narrative archetype, and then as a collection of playable hooks.
- Conflicts: This section explores the conflicts typical of natural fantasy, from both narrative and rules perspectives.
- Magic and Rituals: This section delves into the role of magic and supernatural entities in natural fantasy worlds, and what they represent.
- Technology: This section provides ideas on how to frame the role of technology and craftsmanship in natural fantasy worlds, including new rules to create items from raw materials.
- Rare Items and Artifacts: The chapter’s last two sections focus on rare items and artifacts you might find in a natural fantasy setting. As well as general advice, there are also a number of ready-to-use item lists.