# 22GAME RULES

## CHAPTER: BONDS AND RESTING SCENES

When the heroes rest, there is a chance for calmer, more intimate roleplaying — this is known as a resting scene. During this type of scene, Players can spend some time roleplaying conversations and describing what their characters do while sitting near the campfire or relaxing around town.

At the end of a resting scene, each PC may do one of the following:

- Create a new Bond towards someone or something.
- Add a new emotion to an existing Bond.
- Erase an emotion from an existing Bond and replace it with a different one.

When you add new Bonds or change their emotions, describe how and why your character's view of others has shifted.

## NON-PLAYER CHARACTER RECOVERY

These rules only apply to Player Characters; the Game Master always has full control over Non-Player Character recovery times. In general, whenever an NPC appears on a scene they are assumed to be at their full Hit Points and Mind Points, and with no status effects.

While the rules for rests are very generous, spending too much time wrapped in the warm blankets of an inn will allow whatever danger is approaching to make the first move undisturbed.

Inactivity should never be without consequence. The Game Master may use Clocks to keep the Players on their toes and foreshadow incoming threats, filling a section at the end of each rest.

## RESTS AND PACING