## ARMORS

Armor offers improved protection to its wearer.

Each armor entry uses the format below and contains a variety of information:

Armor | Cost | Defense | M. Defense | Initiative
--- | --- | --- | --- | ---
Sage Robe | 200 z | DEX die + 1 | INS die + 2 | -2
No Quality.
Brigandine (E) | 150 z | 10 | INS die | -2
No Quality.

- The Name and Type: The armor's name, and whether it is a martial armor (E).
- Cost: The armor's cost in zenit.
- Defense/Magic Defense Calculation: The formula used to calculate the wearer's Defense and Magic Defense. This will either be a fixed number, such as 10 for the Brigandine above, or a bonus that must be added to your current Dexterity die size (for Defense) or Insight die size (for Magic Defense). For instance, if you have a Dexterity of d8 and an Insight of d10, wearing a sage robe will give you a Defense score of 9 and a Magic Defense score of 12.
- Base Stats Rule: If you are not wearing any armor at all, your Defense will simply be equal to your Dexterity die size and your Magic Defense will simply be equal to your Insight die size.
- Initiative Penalty: The penalty to Initiative Group Checks caused by the armor. Martial armors usually impose heavier penalties. If you are not wearing any armor at all, your Initiative will suffer no penalty.
- Special Abilities: Any special abilities the item bestows while equipped.

For a list of all the basic armors available in the game, see page 132.