## CHANGING IDENTITY OR THEME

If you choose to change your Identity and/or Theme upon gaining a level, explain what prompted this change: perhaps you have abandoned Anger and learned the importance of Mercy, or your days as an Oathsworn Paladin have come to an end, and you are now a Rebellious Oathbreaker.

Don't be afraid of change: use it as a way to signal to your group that you want to explore a new side of your character!

## CREATING HIGH LEVEL CHARACTERS

If your group decides to start play at a level higher than five, you should simply create your characters as normal and then proceed to level them up as needed. You may also want to increase the amount of zenit to purchase starting equipment with; an increase of 50 zenit per level should be appropriate — a level 30 character would have a starting budget of 2000 zenit, for example. Rare items and accessories should also be made available to higher-level characters.

## REPLACING A CHARACTER

Sometimes a Player Character will die a heroic death, or the Player might decide that their story arc had reached a satisfying conclusion; if a Player switches to a new character, the new character is created with a level equal to that of their previous character, and with the same amount of Experience Points.

## "Weird" Characters

Sooner or later, your character will gain Classes they didn’t have at the start, which may lead to seemingly strange and unforeseen combinations. But does gaining a few levels in Chimerist turn your mage researcher into a druid? The answer is no. When your character picks a Class that is very different from their initial concept, they are experimenting and evolving: where a druid would seek communion with beasts, your mage might coldly analyze their abilities. Embrace the variety of Class combinations and craft memorable characters!