# The World - Ancient Shrine Guide

## Typical Features

The typical Ancient Shrine should include at least one of these features:

- Creatures or spells to test those who enter.
- An incredibly ancient evil sealed inside.
- An artifact that belonged to a hero of the past.
- A legendary beast of great wisdom.

## Position

Frequently enough, the location of the Ancient Shrine is already known at the beginning of the campaign, but Player Characters might not be able to explore it in full and are forced to return later with an artifact or a magic password.

The Ancient Shrine might be where the prologue is set, when the protagonists – unaware of the original purpose of the structure and the unfortunate consequences of their curiosity – discover or awaken something truly ancient and dangerous.

## The Villains' Plans

Sometimes, the Ancient Shrine hides an artifact that a Villain wants but, for some reason, can’t reach. These Villains often wait for Player Characters to overcome the dangers of the Shrine, only to then waylay them. Otherwise, a major or supreme Villain might be sealed inside, patiently waiting.

## Possible Questions for the Group

These points are designed to prompt player discussion and mystery:

- A number of wooden statues dot the path to the temple. What do they represent? Why are they here?
- A number of frescoes decorate the temple walls, depicting an event so ancient it has been lost to time. What is it?
- The entrance to the temple is easy to find but the inner sanctum is well protected. How do you access it? What prevents you from reaching it?
- The Badger Temple hides an incredible secret. What is it? Who knows about it and what is its price?
- A terrible curse awaits those who desecrate the heart of the temple. What are its effects, and can you break it?