Camp Activities & Abilities:

- Massage Target: One ally

  Once before the next rest, if the target is about to pay a Mind Point cost, they may halve that MP cost. This benefit cannot be applied to a Ritual’s MP cost.

- Midnight Oil Target: Yourself

  You generate 3 points of progress for a single Project of your choice.

- Pep Talk Target: One ally

  Once before the next rest, if the target is about to recover Mind Points, they may double the amount of Mind Points recovered.

- Planning Target: One ally

  Once before the next rest, after the target performs a Group Check as leader or performs a Check to examine someone or something, they may add a bonus of +4 to the Result of that Check.

- Sleep Soundly Target: Yourself

  Once before the next rest, you may perform an additional action on your turn during a conflict scene. This action must be used to perform the Equipment, Hinder, or Inventory action.

- Training Target: Yourself

  Once before the next rest, if you are about to suffer one or more status effects from the same source, you may instead choose not to suffer any of those status effects.

Note on Creation: You might create new Camp Activities for your characters; if you do so, try to keep them on the same power level as these. Then again, if your group has a passion for fantasy cooking, you might change this rule so that each Activity is instead a special dish created by your character, and always has one ally as the target—sharing is caring, after all!

## Options and Variants