# CACTROLL

Lv 15 w PLANT

These towering cacti spend most of their days standing still amidst the desert dunes, but become much more active at night.

Typical Traits: creepy, hulking, territorial, water sensitive.

## Stats

DEX
  d8
INS
  d6
MIG
  d12
WLP
  d6
HP
  90
MP
  45
Init.
  7

### Combat Attributes

- DEF: +0
- M.DEF: +0
- RS: b a EE RS ff RS ii VU ll RS b

## Abilities

### BASIC ATTACKS

- Piercing Hug: `【MIG + MIG】` +1 w `【HR + 10】` physical damage.
- Thorn Barrage: `【DEX + MIG】` +1 w `【HR + 5】` physical damage.

### SPELLS

Moisture Drain: rr w `【MIG + WLP】` +1 w 10 MP w One creature w Instantaneous.

The target suffers `【HR + 15】` poison damage. Then, the cactroll recovers an amount of Hit Points equal to half the Hit Points loss suffered by the target.

### OTHER ACTIONS

- Cactroll Juice: The cactroll heals from slow and weak. Then, the cactroll performs Thorn Barrage as a free attack.

### SPECIAL RULES

- Plant: The cactroll is immune to dazed, enraged, and shaken.

## Game Commentary

The dragontrap's Dragoneater, on the next page, is a good example of how complex you can make an attack in this game, with a custom Clock for keeping track of trapped characters. Don't do this too often, and when you do, make sure it's the main gimmick of that battle.

COMPLEX ATTACKS: Additionally, it should be mentioned that effects such as this one requires additional judgment calls from the Game Master — would a character be able to see a swallowed ally and target them with a spell, for instance? As the GM, if you introduce a creature with complex attacks, make sure the group properly understands what they're up against.