### CATCH THE THIEF

Heading towards their rooms in Caralon Castle, the heroes spot a suspicious figure at the end of a corridor — and in their hands is the powerful artifact known as the Skyglass, the most precious treasure of Caralon's royal bloodline! The group immediately jumps into action, and a chase scene begins!

The Player Characters want to reach and stop the thief, which is a resolutive goal; the Game Master sets this Clock at 10 sections. Possible actions would be...

- Use 【DEX + INS】 to anticipate the thief's movements and cut them off.
- Use 【DEX + MIG】 to bolt forward and grab the thief before they get too far.
- Use 【INS + INS】 to recall the layout of the palace corridors and tell the nearby guards where you think the thief might be heading.
- If capable of casting spells, use 【INS + WLP】 to summon a glowing orb that will follow the fleeing thief.
- Use 【MIG + WLP 】 to intimidate the thief and cause them to stumble or hesitate.

These Checks will be performed against the thief; once the Clock reaches 10, the group will have cornered the mysterious figure — but this might lead to a battle!

Similarly, the thief has a Clock of their own: thanks to a significant head start on the heroes, the thief's Clock has 8 sections only. If the thief manages to fill this Clock, they will flee the scene with the Skyglass!