## GAME MASTER

SPECIALIZED

Choose one option:

- Your NPC gains a +3 bonus to all Accuracy Checks.
- Your NPC gains a +3 bonus to all Magic Checks.
- Your NPC gains a +3 bonus to Opposed Checks in a specific context.

This Skill can be taken up to three times, but never for the same type of Check.

SPELLCASTER

Choose one option:

- Your NPC learns one spell and increases their maximum Mind Points by 10.
- Your NPC learns two spells.

NPCs may learn spells from Classes or from the list of NPC Spells on the next page.

Offensive (rr) spells cast by NPCs may use 【MIG + WLP 】 or 【INS + WLP 】 for the Magic Check.

### STATUS EFFECT IMMUNITY

Your NPC becomes immune to any two status effects of your choice.

### UNIQUE ACTION

Your NPC may perform the Skill action to generate a unique effect. Examples are:

- Your NPC's next attack or spell will deal 10 extra damage.
- Your NPC changes "stance", swapping or altering their damage Affinities.
- Your NPC calls for reinforcements (these adversaries should be very weak).

### USE EQUIPMENT (LIMITED)

Your NPC gains one accessory slot, one armor slot, one main hand slot, and one off-hand slot. Soldier enemies should only be equipped with Basic Items; elite and champion adversaries, on the other hand, should often use Rare Items. If an NPC loses a weapon they have equipped, any Skills assigned to the corresponding basic attack should be transferred to their unarmed strikes.