# Improved Hit Points

Your NPC's maximum Hit Points are increased by 10.

This Skill is excellent for creatures that need to compensate for low defenses or damage Vulnerabilities.

## Improved Initiative (Limited)

Your NPC gains a +4 bonus to their Initiative score.

## Reaction

Your NPC reacts to a specific trigger (such as being missed by an attack, or hit by an offensive spell). Examples are:

- Performs an attack after being missed by a melee attack.
- Deals minor damage when hit by an offensive spell.
- Recovers some Mind Points when damaged.

## Special Attack

Choose one of your NPC's attacks and add a special effect. Examples are:

- The attack gains multi (2).
- The attack targets Magic Defense instead of Defense.
- The target suffers a status effect.
- The target is trapped, swallowed or captured. Breaking free will likely require filling a Clock of variable size — generally four to six sections.
- The attack deals more damage to targets suffering from status effects.
- The attack allows your NPC to recover HP equal to half the HP loss it causes.
- If the target was dazed or shaken, your NPC controls the target's next action.
- If the target was slow or weak, the attack petrifies them.
- The attack prevents the target from performing a specific action on their next turn.
- The attack grants your creature some kind of bonus that lasts until their next turn.

Some effects are much more powerful than others. When you choose an effect for this Skill, compare it with other creatures of a similar level in the Bestiary. Take into account how effective the attack will be in this particular situation as well.