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# CHAPTER EMBODIMENT

## Embodiment

The group will vote for the Player who better embodied their character's Identity and/or Theme during the session — the chosen Player's character gains an additional 2 XP. If two or more Players are tied, they will each gain this bonus Experience!

A few rules apply however:

- You cannot be awarded this bonus XP twice in a row.
- You cannot vote for yourself or for the Game Master.

If you are using this optional rule as well as MVP (see below), the two rewards must go to different Players. Vote for Embodiment before you vote for MVP.

It's good if: You like to roleplay intense scenes and you don't run the risk of a single person outshining everyone else or making things uncomfortable by stealing the spotlight all the time. If you see this happening, you should stop using this option.

# CHAPTER MVP

## MVP

The group will vote for a Most Valuable Player at the end of each session — the chosen Player's character gains an additional 2 XP. If two or more Players are tied, they will each gain this bonus Experience!

Just like with Embodiment, you cannot be awarded this bonus XP twice in a row, and you cannot vote for yourself or the Game Master.

If you are using this optional rule as well as Embodiment (see above), the two rewards must go to different Players. Vote for Embodiment before you vote for MVP.

It's good if: Your group wants to reward proactive Players who take a hit for the team or turn the tables on their adversaries.

### LEVEL GAPS

If you use the Embodiment or MVP optional rules, some characters might end up being a few levels above others. The system won't suffer unless this gap is five or greater, but you should carefully discuss whether the optional rules are fostering a healthy play environment.

If someone is frustrated by these rules, even if it's only one person, you should stop using them.