# SUN POPPY

Lv 30 • ELEMENTAL

Lazy fairies with the form of multicolored flowers, who blissfully bask in the presence of their radiant Queen.

Traits: ephemeral, lazy, multicolored, shining.

## Statistics

DEX d8 | INS d10 | MIG d8 | WLP d8

HP: 100 • MP: 50 | Init. 9

DEF +1 M. DEF +2 p A RS b D VU e F RS I VU L IM T IM

## Actions and Abilities

### Basic Attacks

#### Diurnal Caress

(DEX + WLP) +6 • (HR + 10) light damage. The next time the target suffers light damage during this round, they suffer 5 extra damage.

### Other Actions

#### Sweet Oblivion

The Sun Poppy may use an action to drain enemies of their strength. Each enemy the Sun Poppy can see loses 20 Mind Points.

## Special Rules

- Elemental: The Sun Poppy is immune to poisoned.
- Energized Awakening: When the Sun Poppy is reduced to 0 Hit Points, all enemies present on the scene regain 30 Mind Points.
- Kissed by the Sun: As long as she is in bloom and Titania is not in Crisis, the Sun Poppy loses her Vulnerabilities to ice and dark damage.
- Withering Heat: After the Sun Poppy loses Hit Points due to damage of a type she is Vulnerable to, or loses any amount of Mind Points, if she is in bloom, she stops being in bloom.

## TITANIA, QUEEN OF MIDDAY’S TACTICS

- On the first enemy turn of the round, Titania uses Fairy Decree to impose one of their decrees, in cyclical order: Season of the Opposites, Mirror Mirror, Law of the Fairies, then Season of the Opposites again and so on.
- On the second enemy turn, if they have enough Mind Points, Titania uses Radiant Bloom, otherwise they attack a random target with Royal Fan.
- Next, all Sun Poppies perform their turns. The first (if present) uses Sweet Oblivion, the second (if present) uses Diurnal Caress against a random target.
- On the final enemy turn, Titania uses Solar Mantle on as many enemies as possible. If they have less than 10 Mind Points, they spend 1 Ultima Point to Recover instead.

> “Evil? Me? Nonsense. I was simply denied what was agreed upon.”