# DESIGNING RARE ARMORS AND SHIELDS

Creating a rare armor or shield is much simpler. Pick one of the items from the lists on pages 132 to 133 and add a single Quality to it, which will increase its price by a variable amount, as shown by the table below.

Once again, feel free to come up with new and unique special abilities for rare armors and shields, using these as a reference.

## QUALITY

### Defensive Qualities

- Antistatus +500 z: You are immune to a single status effect.
- Resistance +700 z: You have Resistance to a single damage type (not physical damage).
- Dual Resistance +1000 z: You have Resistance to two damage types (not physical damage).
- Swordbreaker +1000 z: You have Resistance to physical damage.
- Immunity +1500 z: You have Immunity to a single damage type (not physical damage).
- Perfect Health +2000 z: You are immune to all status effects.

### Enhancement Qualities

- Initiative Up +500 z: You gain a +4 bonus to your Initiative modifier.
- Accuracy Up +1000 z: You gain a +1 bonus to your Accuracy Checks.
- Magic Up +1000 z: You gain a +1 bonus to your Magic Checks.
- Vitality Up +1000 z: When you recover HP, you recover 5 extra HP.
- Healing Up +1500 z: Spells you cast that whose effects restore Hit Points will restore 5 extra Hit Points.
- Spell Up +2000 z: Spells you cast deal 5 extra damage.
- Weapon Up +2000 z: Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage.