## Spiritist Spells

Name | Cost | Targets | Duration
--- | --- | --- | ---
Aura | 5 x T | Up to three creatures | scene
You project your soul outside your body and direct it to surround the targets, shielding them from dangerous magic. Until this spell ends, each target may treat their Magic Defense as being equal to 12 against any effects that target it (they are still free to use their normal Defense score if higher than 12).
Awaken | 20 | One creature | scene
You allow a creature to focus their vital energy into accomplishing what they previously could not. Choose one Attribute: Dexterity, Insight, Might, or Willpower. Until this spell ends, the target treats the chosen Attribute as if it were one die size higher (up to a maximum of d12).
Barrier | 5 x T | Up to three creatures | scene
You project your soul outside your body and weave it into a barrier to protect the targets from attacks. Until this spell ends, each target may treat their Defense as being equal to 12 against any effects that target it (they are still free to use their normal Defense score if higher than 12).
Cleanse | 5 x T | Up to three creatures | Instantaneous
You strengthen and purify the soul energy coursing through your companions. Each target recovers from all status effects.
Enrage | rr 10 | One creature | Instantaneous
You cause a creature to lose any semblance of temper and act brazenly. The target suffers enraged and cannot perform the Guard or Spell actions during their next turn.
Hallucination | rr 5 x T | Up to three creatures | Instantaneous
You alter the senses of your enemies, causing them to experience bizarre or frightening hallucinations. Choose dazed or shaken: you inflict the chosen status effect on each target hit by this spell.