# ANGELA, THE FIRE MAGE

In today's session, the group is investigating traces of a mysterious organization that has been stealing rare magic tomes and gathering "suspicious" ingredients. The Player Characters have managed to locate one of the group's hideouts, nestled within the blackened and mossy remains of an old watchtower. Unfortunately, they weren't exactly subtle in their search, and a nasty surprise awaits them: Angela, one of the organization's founding members and a capable pyromancer, has been informed of their arrival and will confront them directly.

This just happened, and the GM asks everyone to give them a few minutes in order to come up with a suitable battle. There isn't much time, so they try to be as fast as possible while creating something that provides an interesting challenge.

- Player Character Level Assessment: First of all, the Game Master looks at the Player Characters' levels. Two of them are level 10, one is level 9, and another is level 11. This means the adversaries should range from level 10 to level 20, on average.
- Angela's Design Parameters: Since Angela acts as the biggest threat in this situation, it makes sense for her to be level 20. She's a humanoid creature, which means she can equip items and gets three starting Skills, and she is considered a minor Villain, which means she has access to 5 Ultima Points.
- The GM also plans on making her an elite or a champion, but for now she will be built as a soldier.
- Personality and Traits: Angela is a capable mage with a strong personality, so she is given the following Traits: ambitious, arrogant, knowledgeable, and ruthless. She will be easily provoked and stop at nothing to protect the organization's interests, which includes destroying all evidence in the hideout if given no other choice.
- Attributes: When it comes to her Attributes, the choice is easy: a d10 in Willpower, and a d8 in every other Attribute (normally one of her Attributes should be a d6, but Angela is level 20 and gets to raise one of her Attributes by one die size).
- Combat Equipment & Attacks: Close combat won't be Angela's strong suit, but the GM takes into account her humanoid advantages and equips her with a (ferula, page 270), a rare weapon that boosts her Magic Checks. The GM decides to give her another basic attack that showcases her frequent use of fire magic; this will be a ranged attack that relies on `【INS + WLP】` and deals 5 fire damage. The attack is named "flame dart".

Since an adversary level 20 or higher deals 5 extra damage with attacks and spells, Angela's staff will deal a total of `【HR + 7】` damage and her flame dart will deal a total of `【HR + 10】` damage, making her a bit more dangerous.

## SAMPLE BOSS DESIGNS