## SPENDING FABULA POINTS

Your character's Fabula Points can be spent in a variety of ways — you have already encountered some of them during the previous pages, but there are two more:

- Altering the current situation to your advantage in some way, by modifying or adding elements (see next page).
- Some powerful character abilities require you to spend Fabula Points in order to activate them.

Taking these into account, the complete list of Fabula Point uses looks like this:

Effect | Fabula Point Cost | Description
--- | --- | ---
Alter the Story | 1 | Alter an existing element or add a new element.
Invoke Bond | 1 | Add Bond strength to a Check (see page 47).
Invoke Trait | 1 | Reroll dice during a Check (see page 46).
Use Skill | varies | Use a Skill that requires Fabula Points.

### FABULA POINTS

Fabula Points act as the core engine of the game, and they work as both a mechanical and a narrative currency. The more hardships and defeats you face, the more Fabula Points you earn; and the more you spend them to overcome obstacles and challenges, the faster your character grows.

In a way, Fabula Points represent the cycle of fate surrounding the protagonists of the story: they gather resolve from defeat, channel that resolve through the Traits and Bonds that make them who they are, and grow stronger for that... only to be faced with even greater adversities.

Is this truly a neverending cycle, or is it a spiral that can lead to new hope for your world? Only by playing the game will you be able to reach an answer!