Chapter Effect
Die Each creature affected by the potion...
- Any ... suffers 20 poison damage.
- Any ... recovers 30 Hit Points.
- ... treats their Dexterity and Might dice as if they were one size higher (up to a maximum of d12) until the end of your next turn.
- As effect 1, but with Insight and Willpower.
- ... suffers 20 air damage. This amount increases to 30 damage if you are level 20 or higher, or to 40 damage if you are level 40 or higher.
- As effect 3, but with bolt damage.
- As effect 3, but with dark damage.
- As effect 3, but with earth damage.
- As effect 3, but with fire damage.
- As effect 3, but with ice damage.
- ... gains Resistance to air and fire damage until the end of the scene.
- As effect 9, but with bolt and ice damage.
- As effect 9, but with dark and earth damage.
- ... suffers enraged.
- ... suffers poisoned.
- ... suffers dazed, shaken, slow and weak.
- ... recovers from all status effects.
- 16-17 ... recovers 50 Hit Points and 50 Mind Points.
- ... recovers 100 Hit Points.
- ... recovers 100 Mind Points.
- ... recovers 100 Hit Points and 100 Mind Points.
Want to craft airships, golems, sleep potions and more? See Projects, on page 136!
Philip Forlenza (Order #)