MAGIC AS CONTROL
If the magical arts represent a field defined by difficult compromise and
negotiation between humanity and supernatural powers, it’s just a matter of
time before someone tries to overstep these “limitations” and gain full
control over these forces.
In natural fantasy worlds, magic is an allegory of life itself: the
insidious desire to reject or eliminate its most complex and mysterious
aspects – so that it operates “on a human scale”, following cold,
predictable and standardized rules – sparked some of the most terrible
atrocities during ancient times.
Disciplines Focused on Control
Even in this case, some character options lend themselves more to this kind
of magic, unconcerned with the balance of the ecosystem, focused on reaching
a result without any regard for the consequences:
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Entropism. A complex discipline with unlimited potential,
capable of manipulating time and space, Entropism is perfect as the legacy
of a distant epoch, when extremely advanced civilizations made reckless
mistakes for which the world is still paying the price. More often than
not, the protagonists that wield Entropism are androids or experimental
beings, awoken after millennia of stasis. It’s a kind of magic
dramatically out of place, a relic of a different time that brings with it
a warning about a calamity that might strike the world again.
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Ritualism. Precisely because of its relatively basic and
approachable nature, this discipline is often assimilated with an academic
or rationalist mindset, divorced from the spiritual implications and, in
the end, reduced to a mere tool. If used in conjunction with technological
sciences it can reactivate ancient machinery to take full control over the
forces of nature or be used to unleash indiscriminate preemptive
destruction against any threat, be it real or perceived.
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Classes. It might be interesting to employ Classes such
as Tinkerer, Merchant (see page 158), Loremaster and Symbolist (see High
Fantasy Atlas, page 146) to create a character with a cold, utilitarian
view of magic at first – over the course of the campaign they will develop
a more complex and nuanced perspective, recognizing and confronting the
idea that magic is a living force that they have to coexist with.
Conclusionary Concepts
Finally, we have to spend a few words on the most common variations of these
concepts: deicide and fear of death.