The heroes must now face what is left of the souls of the villagers, still
tied to the world of the living by the pale light of the
Funerary Lantern.
In this phase, the Head of Brightvale doesn’t spend Ultima Points as long
as the Lantern is lit – but when it becomes extinguished, the Head spends
them liberally to strike its enemies.
FUNERARY LANTERN Lv 20 • CONSTRUCT
Traits: ancient, faint, fragile, hypnotic.
DEX d8
INS d8
MIG d6
WLP d12
HP 70
MP 35
Init. 8
DEF +0
M. DEF +0
p a b
D VU E RS f I VU L AB T IM
BASIC ATTACKS
Dim Light • (WLP + WLP) +2 • (HR + 10) light damage.
This attack has multi (2).
SPELLS
Follow Me... OO • (INS + WLP) +2 • 10 MP • One
creature.
Description: All damage dealt by the target becomes light and
its damage type cannot be changed. After the target takes a turn, this
spell ends.
SPECIAL RULES
Construct: The Funerary Lantern is immune to
poisoned.
Quiet in the Dark: When the Funerary Lantern is
reduced to 0 Hit Points, if it was lit, it becomes extinguished and
its current Hit Points become 1. As long as it is extinguished, the
Lantern cannot regain or lose Hit Points, nor perform any actions or
free attacks.