Keeping Track of the Benefits
Many Camp Activities provide a benefit that can be used only once before the
next rest. To make sure you easily remember which characters have access to
each specific benefit, you could use tokens, counters, or other small
objects that express the personality of whatever Player Character performed
the corresponding Camp Activity.
Example: Brandon’s player keeps track of
Sleep Soundly using a pink plastic button; on the other hand,
Martha’s player gives a little badge portraying a slice of cake to anyone
who benefits from her Double Portion.
If the benefit carries over from one session to another, instead, you can
simply take note of it in a clearly visible area on your character sheet!
Camp Activity Target
-
Camp Forge Yourself
Choose one option:
- You repair a damaged item owned by the group; or
-
You create a single basic weapon, armor, or shield of your choice (see
pages 130-133 of the Core Rulebook) without paying its cost in zenit;
or
-
You destroy a single piece of equipment owned by the group and obtain
a material whose value is equal to the cost of the destroyed item (see
page 74 for more information on materials).
-
Cartography Yourself
Once before the next rest, after your group makes a travel roll, you may
reroll the die and keep the new result.
-
Combat Lesson One ally
Once before the next rest, after making an Accuracy Check or a Magic Check
for an offensive spell (OO), the target may add a bonus of +4 to the
Result of the Check.