Spells

Heal

MP Cost:
10 × T
Target/Scaling:
Up to three creatures
Duration/Type:
Instantaneous

You invigorate your companions, soothing their pain and healing their fatigue. Each target recovers 40 Hit Points. This amount increases to 50 Hit Points if you are level 20 or higher, or to 60 Hit Points if you are level 40 or higher.

Lux

MP Cost:
10 × T
Target/Scaling:
Up to three creatures
Duration/Type:
Instantaneous

You focus your inner energy into a barrage of blinding soul rays. Each target hit by this spell suffers 【HR + 15】 light damage.

Opportunity: Each target hit by this spell suffers dazed.

Mercy

MP Cost:
20
Target/Scaling:
One creature
Duration/Type:
Scene

You strengthen the heart of a creature against suffering and despair. Until this spell ends, if the target would be reduced to 0 Hit Points, they are instead left standing with exactly 1 Hit Point. Once that happens, this spell ends.

Reinforce

MP Cost:
5 × T
Target/Scaling:
Up to three creatures
Duration/Type:
Scene

You protect the targets from attacks that would corrupt their body and spirit. Choose dazed, enraged, poisoned, shaken, slow, or weak. Until this spell ends, each target becomes immune to the chosen status effect.

Soul Weapon

MP Cost:
10
Target/Scaling:
One equipped weapon
Duration/Type:
Scene

You imbue a weapon with the cleansing energy of your spirit. Until this spell ends, all damage dealt by the weapon becomes of the light type. If you have that weapon equipped while you cast this spell, you may perform a free attack with it as part of the same action.

This spell can only be cast on a weapon equipped by a willing creature.

T orpor

MP Cost:
5 × T
Target/Scaling:
Up to three creatures
Duration/Type:
Instantaneous

You smother the soul energy coursing through the bodies of your foes, hindering their movements. Choose slow or weak: you inflict the chosen status effect on each target hit by this spell.

Note: Spells marked with rr are offensive spells and require Magic Checks!