CHOOSE TWO TO THREE STARTING CLASSES
Your character begins play at level 5. This means you will have five levels to
distribute among any of the fifteen available Classes. Your character must
have at least two Classes when they begin play, and no more than three.
Entries describing each Class can be found starting on page 176, but the table
below offers a quick summary of their individual focus.
Classes
-
Arcanist Summon magical avatars of ancient, godlike
entities.
-
Chimerist Learn spells from creatures and speak with
beasts.
-
Darkblade Unleash dark attacks and draw power from Bonds.
-
Elementalist Wield the destructive power of the elements.
- Entropist Channel the dark energy of the Cosmos.
- Fury Provoke enemies and hit harder when damaged.
-
w Allows you to equip martial melee weapons
and armors.
-
Guardian Protect your allies and fight clad in heavy armor.
-
w Allows you to equip martial armor and
shields.
-
Loremaster Be a master of knowledge and support your
allies.
-
Orator Use your words to gain allies and influence
conflicts.
-
Rogue Seize opportunities and steal unique items from
enemies.
-
Sharpshooter Excel at ranged combat and negate ranged
attacks.
-
w Allows you to equip martial ranged weapons
and shields.
-
Spiritist Support your allies with magic and cast light
spells.
-
Tinkerer Craft inventions and use Inventory Points in new
ways.
-
Wayfarer Be a master explorer and join forces with a loyal
companion.
-
Weaponmaster Excel at melee combat and counter melee
attacks.
-
w Allows you to equip martial melee weapons
and shields.