The NPC may have any number of basic attacks—these can be melee
($) or ranged (aa).
Basic attacks start with the following profile:
(Attack Name) {Attribute + Attribute} {HR + 5} (type) damage.
The Accuracy Checks for these attacks may rely on any Attributes you choose, such as {INS + WLP} or {MIG + MIG}, and you are free to choose whatever damage type seems more appropriate.
Basic attacks may also be modified by Skills (see below); if an NPC can equip weapons, these too will count among the creature's basic attacks.
Each NPC receives a basic number of free Skills based on their Species (see next page), plus:
Skills may be NPC Skills (page 306) or come from character Classes.
NPCs gain a bonus to Accuracy Checks and Magic Checks equal to {their level, divided by ten and rounded down to a minimum of 0}.
Furthermore, all NPCs that are level 20 or higher deal 5 extra damage with their attacks and spells. This bonus increases to 10 extra damage for NPCs level 40 or higher, and 15 extra damage for NPCs of level 60.