STORY HOOKS

When bringing Darkdepth into play, the GM may use the following points to enrich the story by introducing artifacts, villains, discoveries, and rewards.

Saprobes' Village

From outside, Darkdepth looks like the ruins of an ancient village, plunged in a murky hollow in the undergrowth. Some buildings are still visible in the dim light, their walls covered in mold and roofs swelling from spores and mucilage.

Key Story Elements:
Transaction Note: ()