SAMPLE PROJECTS

INVENTION POTENCY AREA USE

The "Discovery"

Major Large Permanent

Total Project Cost: 6000 zenit; Progress Required: 60; Flaw: None.

A large airship that can transport up to fifty people. It provides no additional firepower or protection — armaments, barriers, and so on would all be considered separate Projects and can be subsequently added to the airship's base chassis.

Gatling Golem

Major Individual Permanent

Total Project Cost: 1500 zenit; Progress Required: 15; Flaw: Yes.

A semi-intelligent floating weapon. This golem will act after the inventor's turn during conflict scenes, dealing minor physical damage to a single target. However, it is extremely loud and highly experimental: enemies may spend an opportunity to disable it until the end of the scene.

Mag Boots

Medium Individual Permanent

Total Project Cost: 1000 zenit; Progress Required: 10; Flaw: None.

A pair of magnetic boots that allows the wearer to safely attach themselves to metallic surfaces, possibly walking on walls or even ceilings.

Magitech Suit

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Total Project Cost: 1750 zenit; Progress Required: 17; Flaw: Yes.

An advanced four-legged armor fueled by magitech energy.

Given the complexity and power of this invention, the Game Master splits it into two separate Projects: the armor itself and then its heat cannon, both with medium potency, individual area, and permanent use.

The inventor added a flaw to one of the Projects (Vulnerability to bolt damage) in order to partially reduce the cost.