Enhancement Qualities (continued)
- Accuracy Up 1000 z
- You gain a +1 bonus to your Accuracy Checks.
- Magic Up 1000 z
- You gain a +1 bonus to your Magic Checks.
- Vitality Up 1000 z
- Whenever you recover Hit Points, you recover 5 extra Hit Points.
- Healing Up 1500 z
-
Spells you cast whose effect restores Hit Points will restore 5 extra Hit
Points.
- Spell Up 2000 z
- Spells you cast deal 5 extra damage.
- Weapon Up 2000 z
-
Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage.
SAMPLE ACCESSORIES
- Explorer's Belt 500 z
- You gain a +4 bonus to your Initiative modifier.
- Gloves, Elegant 500 z
- You are immune to dazed.
- Gloves, Rough 500 z
- You are immune to weak.
- Gloves, Silky 500 z
- You are immune to slow.
- Gloves, Warm 500 z
- You are immune to shaken.
- Rookie's Boots 600 z
-
When you roll a fumble, if you have less than 10 Experience Points, you
may immediately gain 1 Experience Point.