GROUP CHECKS
Characters can choose to cooperate in order to increase their chance of
success within specific situations.
Group Checks are performed as follows:
-
The characters nominate a leader: this is the character who
will perform the final Check and determine the action’s outcome. Everyone
else acts as a supporting character.
-
Each supporting character performs a Support Check identical to the one the
leader will perform, but with a fixed Difficulty Level of 10. Fumbles and
critical successes rolled during Support Checks generate no opportunities,
but still count as automatic failures and successes.
-
Each supporting character that successfully performed their Check will grant
a +1 bonus to the leader's Check.
-
The leader performs the final Check, which works as normal and may generate
opportunities in case of a fumble or critical success. The Check's outcome
affects everyone who took part in the Group Check.
-
If any of the successful supporting characters have a Bond towards the
leader, the highest strength among those Bonds is also added to the leader's
Check. Remember, only add the single highest Bond strength.
Group Checks are extremely useful when two or more characters are performing
the same operation together; the Game Master always has final say on whether a
Group Check is possible or should be performed.
Example:
Three heroes are trying to persuade the Great Owl to grant them access to her
ancient library. The leader performs a DL 13 【INS + WLP】 Check, and the two
supporting characters perform 【INS + WLP】 Checks with a Difficulty of 10.
They both succeed, and one has a strength 2 Bond towards the leader. Thus, the
leader's Check will receive a total bonus equal to +4.