d OKAY , BUT...
There are situations in which distances and positions are supposed to play
an important role: what if there's a sniper atop a tower? What if a terrible
ritual tears open a chasm in the middle of the battlefield?
The advice boils down to the following:
-
Don't overcomplicate things. Play to this game's strengths, and avoid
situations in which suspension of disbelief becomes too strained.
-
Sometimes, experiment. If you want to introduce distance as an important
element in the game, treat it as a "puzzle" that can be solved in creative
ways while the conflict progresses. For instance, you might make melee
attacks useless in a battle between two flying galleons — at that point,
engaging in close combat would require approaching and boarding the enemy
ship... time for a Clock!
In the end, the most important thing to remember is that conflicts shouldn't
be resolved through careful movement and positioning, but through clever use
of the character's Skills and actions.