# Index / Table of Contents

- Actions
- Attack
- Equipment
- Guard
- Hinder
- Inventory
- Objective
- Spell
- Study
- Skill
- Teamwork
- Sample Goal Clocks
- Optional Conflict Rules
- Hit Points and Mind Points
- 0 Hit Points
- Sacrifice
- Surrendering
- Resting
- Damage
- Improvising Damage
- Status Effects
- Fabula Points
- Altering the Story
- Villains
- Ultima Points
- Escalation
- Inventory Points
- Journeys and Travels
- Dangers
- Discoveries
- Dungeons
- Magic
- Spells

## 1. Introduction

- The Eight Pillars
- Game Materials
- The Players
- The Game Master

## 2. Game Rules

- Scenes
- Interlude Scenes
- Game Master Scenes
- Sessions and Campaigns
- Important Rules
- Anatomy of a Character
- Checks
- Critical Success
- Fumble
- Opportunities
- Performing an Attribute Check
- Difficulty Levels
- Invoking a Trait
- Invoking a Bond
- Opposed Checks
- Open Checks
- Situational Modifiers
- Group Checks
- Frequently Used Checks
- Clocks
- Bonds
- Conflict Scenes
- The Structure of a Conflict
- Initiative
- Rounds and Turns
- Space and Distances