# ATTACK

A character may spend an action to perform an offensive maneuver using one of the weapons they have available.

## Choose a Target for Your Attack

- You must know the position of the target and be able to see them.
- You must be able to reach the target with the weapon you are using; flying enemies, for instance, cannot be reached by melee attacks.

## Perform an Accuracy Check

Use the formula indicated by the weapon you are attacking with. The Difficulty Level is equal to the target’s Defense score.

- Success: You hit the target; Failure: It means they managed to anticipate, evade or negate your offensive.

A fumble indicates an automatic failure and a critical success means you hit your target regardless of their Defense. They also generate opportunities.

The Game Master may apply situational modifiers (+2 or -2) to your Accuracy Check based on especially favorable or hindering circumstances.

## If You Hit the Target

You deal damage based on the formula indicated by the weapon you attacked with. This will generally be a sum of your Accuracy Check's High Roll and a fixed value based on the weapon's power.

For a list of common weapons, see page 132.

## The Target Loses Hit Points

The target loses a number of Hit Points equal to the damage you dealt. This may be modified by their Affinity with the damage type (page 92):

- Vulnerable: A target loses twice the normal amount of Hit Points.
- Resistant: A target loses half the normal amount of Hit Points.
- Immune: A target loses no Hit Points.
- Absorbing: The target recovers Hit Points equal to the damage suffered.