# Chapter Effect

Die Each creature affected by the potion...

1. Any ... suffers 20 poison damage.
2. Any ... recovers 30 Hit Points.
3. ... treats their Dexterity and Might dice as if they were one size higher (up to a maximum of d12) until the end of your next turn.
4. As effect 1, but with Insight and Willpower.
5. ... suffers 20 air damage. This amount increases to 30 damage if you are level 20 or higher, or to 40 damage if you are level 40 or higher.
6. As effect 3, but with bolt damage.
7. As effect 3, but with dark damage.
8. As effect 3, but with earth damage.
9. As effect 3, but with fire damage.
10. As effect 3, but with ice damage.
11. ... gains Resistance to air and fire damage until the end of the scene.
12. As effect 9, but with bolt and ice damage.
13. As effect 9, but with dark and earth damage.
14. ... suffers enraged.
15. ... suffers poisoned.
16. ... suffers dazed, shaken, slow and weak.
17. ... recovers from all status effects.
18. 16-17 ... recovers 50 Hit Points and 50 Mind Points.
19. ... recovers 100 Hit Points.
20. ... recovers 100 Mind Points.
21. ... recovers 100 Hit Points and 100 Mind Points.

Want to craft airships, golems, sleep potions and more? See Projects, on page 136!