# DAMAGE AND PROTECTION

Sooner or later, the heroes might want to craft items that give them an edge in battle. The Game Master always has final say on the potency of a given invention but should use the table below as a guideline when establishing it.

Potency | Damage / Healing | Protection
--- | --- | ---
Minor | Not Available | One Resistance
Medium | Minor | Two Resistances
Major | Major | One Immunity or Two Resistances
Extreme | Massive | Two Immunities or Three Resistances

- Avoid creating inventions that grant Immunity to physical damage.
- If an invention has mixed effects, such as granting Resistance to a damage type and dealing damage, it should be split into multiple Projects (see step 2 on page 134).

To determine the amount of damage or healing granted by an invention, use the values corresponding to the current level of its inventor on the table below.

Level | Minor Amount | Heavy Amount | Massive Amount
--- | --- | --- | ---
5+ | 10 | 30 | 40
20+ | 20 | 40 | 60
40+ | 30 | 50 | 80