## SPELL

You use this action to cast a spell you have learned.

For more information on magic and spells, see page 114.

## STUDY

This is a useful action when you want to know more about who or what you're dealing with. First of all, tell the Game Master what you want to know about the subject of your actions — be it an item, a person, a creature or even a location.

You will then perform an Open Check — generally `【INS + INS】`, but there might be times in which different Attributes make sense, such as `【INS + WLP】` to lure an adversary into talking too much. The Game Master chooses the Attributes based on the approach; the Result will determine what kind of information you gain access to.

### Result Information Equates to...

- 7+ Basic: A subtle hint, useful but a bit too broad.
- 10+ Complete: A complete answer, with no room for doubt.
- 13+ Detailed: A complete answer, and a useful detail related to it.
- 16+ Encyclopedic: Literally everything one could possibly know about it.

Once you have studied someone or something in this way, you cannot ask the same question again. That said, you are free to investigate other aspects of the same subject.

#### Example:

During an audience with Duchess Ylemin, the thief Valea wants to know more about the noblewoman's desires — surely she has a price. Valea gets a 14 on her Check, discovering that the Duchess has a passion for antique jewelry, as revealed by the rings she wears. While looking at her right hand, Valea notices a portion of paler skin — could she have lost one of her treasures?

If you want to use this action to study an NPC's profile and statistics, see page 319.