Since the design and approval process for each item might require a fairly long conversation, it’s often a good idea to take care of forging during the downtime between sessions. However, it’s important that the group is in a situation that lets them rest between the end of a session and the start of the next (irrespective of when you decided to play the corresponding rest scene).
Continuing from the previous example: the group wants to use the titan carapace to craft a heavy weapon with the same profile as the Beowulf (see Core Rulebook, page 276), but capable of dealing air damage. The total cost is 660 zenit, well within the limit of 720 zenit derived from the group’s level of 12. The Game Master has no objections, so the item can be crafted by expending the material (worth 1000 zenit – 340 are wasted) and paying 66 zenit to a local weaponsmith. The Brynhild will be ready in a few hours!
Going strictly by the numbers, this process is far less convenient than a standard in-game reward, but it provides the group with the freedom to choose which item they create and gain access to. Moreover, finding a true rare item, instead of a simple raw material, becomes a very special moment, since its value will be slightly higher than anything the group might forge on their own.
Like most optional rules tied to equipment, forging might raise a few questions. Here is a list of answers to the most common ones: