In ancient times, this colossal demon experienced mankind’s vainglory firsthand. Being the last of their kind and tormented by the souls of dead dragons, they want revenge.
Enveloping the mountain’s side, Funeris is vast enough to be split into three parts: head, tail, and claws, each Resistant and Vulnerable to different elements (the color of the scales provides a clue).
Combat Flow: Whenever a part is defeated, Funeris takes off and skips his turns, preparing to unleash a fearsome cataclysm. If the PCs fail to activate the keep’s defenses (a 6 section Clock) by the end of the following round, they all drop to 0 Hit Points. If they succeed, Funeris’ remaining parts re-enter the conflict.
A young and inexperienced explorer-photographer, Albert isn’t equipped to face the mountain. He wants to make a name for himself photographing a rare animal that lives only here. Being too green to succeed, he asks the PCs for help.
Unwanted Attention: Albert isn’t evil, just dangerously naive. His articles caught the attention of hunters and trappers who want to make a trophy out of his next subject. Which infamous hunter is following his tracks? Which of the PCs has dealt with them in the past?
While exploring, the group is caught by a sudden snowstorm. A neigh cuts through the wind, but no horses live on Vertigo Peak – the PCs have stumbled upon a qilin, an ancient chimera with the body of a deer and the head of a unicorn.
“The mountain is harsh but fair. No matter if predator or prey: the true sovereign of the food chain is adaptability.”